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[atyndall/cits2231.git]
/
scene.c
diff --git
a/scene.c
b/scene.c
index
99506e0
..
d06dd3c
100644
(file)
--- a/
scene.c
+++ b/
scene.c
@@
-293,8
+293,15
@@
void motion(int x, int y) {
*/
\r
void display() {
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
*/
\r
void display() {
\r
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
\r
+ glMatrixMode(GL_MODELVIEW);
\r
glLoadIdentity();
\r
\r
glLoadIdentity();
\r
\r
+ gluLookAt(
\r
+ 0.0, 8.0, 30.0, /* eye is at (x,y,z) */
\r
+ 0.0, 0.0, 0.0, /* center is at (x,y,z) */
\r
+ 0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
+ );
\r
+
\r
/* Reposition the light source. */
\r
lightPosition[0] = 12*cos(lightAngle);
\r
lightPosition[1] = lightHeight;
\r
/* Reposition the light source. */
\r
lightPosition[0] = 12*cos(lightAngle);
\r
lightPosition[1] = lightHeight;
\r
@@
-407,13
+414,6
@@
int main(int argc, char **argv) {
// 100.0 /* Z far */
\r
// );
\r
\r
// 100.0 /* Z far */
\r
// );
\r
\r
- glMatrixMode(GL_MODELVIEW);
\r
- gluLookAt(
\r
- 0.0, 8.0, 30.0, /* eye is at (x,y,z) */
\r
- 0.0, 0.0, 0.0, /* center is at (x,y,z) */
\r
- 0.0, 1.0, 0.0 /* up is in postivie Y direction */
\r
- );
\r
-
\r
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
\r
\r
glutReshapeFunc(windowReshape);
\r
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
\r
\r
glutReshapeFunc(windowReshape);
\r
UCC
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