40.0, /* field of view in degree */\r
1.0, /* aspect ratio */\r
10.0, /* Z near */\r
- 100.0 /* Z far */\r
+ 1000.0 /* Z far */\r
);\r
\r
glMatrixMode(GL_MODELVIEW);\r
gluLookAt(\r
- 0.0, 35.0, 60.0, /* eye is at (0,8,60) */\r
- 0.0, 0.0, 0.0, /* center is at (0,8,0) */\r
+ 0.0, 35.0, -20.0, /* eye is at (0,8,60) */\r
+ 0.0, 10.0, 0.0, /* center is at (0,8,0) */\r
0.0, 1.0, 0.0 /* up is in postivie Y direction */\r
);\r
\r