float angler = 2 * M_PI * ( (rotate*camRotateFactor)/360.0 );\r
printf("cam angle: %f\n", rotate*camRotateFactor);\r
\r
- // sceneObjs[curObject].x += diffx * cos(angler) * 0.1;\r
- // sceneObjs[curObject].z += diffx * sin(angler) * 0.1;\r
-\r
+ //sceneObjs[curObject].x += diffx * cos(angler) * 0.1;\r
sceneObjs[curObject].x += diffy * sin(angler) * 0.1;\r
+\r
+ //sceneObjs[curObject].z += diffx * sin(angler) * 0.1;\r
sceneObjs[curObject].z += diffy * cos(angler) * 0.1;\r
\r
+ //sceneObjs[curObject].x += ;\r
+ //sceneObjs[curObject].z += ;\r
+\r
} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r
// w: big/small\r
float max = (float)height/bigsmallFactor;\r