glVertex3fv(floorVertices[3]);\r
glEnd();*/\r
\r
-drawSquare(0, -1000, -1000, 1000, 1000);\r
+drawSquare(1, -1000, -1000, 1000, 1000);\r
\r
/*if (useTexture) {\r
glDisable(GL_TEXTURE_2D);\r
glEnable(GL_LIGHTING);\r
}\r
\r
-int drawFloorRecurse = 3;\r
+int drawFloorRecurse = 2;\r
/*void drawSquare(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) {\r
drawSquare(0, x1, y1, x2, y2);\r
}*/\r