printf("cam angle: %f\n", rotate*camRotateFactor);\r
// float arc = arctan()\r
sceneObjs[curObject].x += diffx * sin(angler) * 0.3;\r
printf("cam angle: %f\n", rotate*camRotateFactor);\r
// float arc = arctan()\r
sceneObjs[curObject].x += diffx * sin(angler) * 0.3;\r