lightPosition[2] = 12*sin(lightAngle);\r
lightPosition[3] = 0.0;\r
\r
- glMatrixMode(GL_PROJECTION);\r
glPushMatrix();\r
glLightfv(GL_LIGHT0, GL_POSITION, lightPosition);\r
\r
glDisable(GL_BLEND);\r
\r
glPushMatrix();\r
- glLoadIdentity();\r
- glTranslatef(0.0, -90.0, -60.0);\r
+ \r
+ glTranslatef(0.0, 0.0, 0.0);\r
\r
glutSolidTeapot(5); // Draw teapot for test\r
glPopMatrix();\r