GLfloat angle2 = 30; /* in degrees */\r
\r
/* Near and far parameters */\r
-GLfloat near = -20;\r
-GLfloat far = 20;\r
+GLfloat near = -100;\r
+GLfloat far = 100;\r
\r
/* Zoom factor for mouse movements */\r
GLfloat zoomFactor = 1.0;\r
gluPerspective(\r
60.0, /* field of view in degree */\r
1.0, /* aspect ratio */\r
- near, /* Z near */\r
- far /* Z far */\r
+ -10, /* Z near */\r
+ 10 /* Z far */\r
); \r
\r
\r