float scaling;\r
\r
if ( diff < 0 ) {\r
- scaling = (diff - (float)-height)/(0 - (float)-height);\r
+ scaling = (diff - -((float)height/2))/(0 - -((float)height/2));\r
} else {\r
scaling = diff;\r
}\r
sceneObjs[curObject].scale[2] += scaling;\r
}\r
\r
+ starty = y;\r
startx = x;\r
break;\r
\r