(no commit message)
[atyndall/cits2231.git] / scene.c
diff --git a/scene.c b/scene.c
index 4615b63..feead2f 100644 (file)
--- a/scene.c
+++ b/scene.c
@@ -335,7 +335,7 @@ void display() {
     // Draw a white ball over the light source\r
     glPushMatrix();\r
       glDisable(GL_LIGHTING);\r
-      glColor3f(1.0, 1.0, 1.0);\r
+      glColor3f(1.0, 1.0, 0.0);\r
       glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]);\r
       glutSolidSphere(1.0, 50, 50);\r
       glEnable(GL_LIGHTING);\r
@@ -368,12 +368,25 @@ void init() {
   glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0);\r
   glLightfv(GL_LIGHT0, GL_SPECULAR, specular0);\r
   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel);\r
+\r
+GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0};\r
+GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0};\r
+GLfloat specular[] = {1.0, 1.0, 1.0, 1.0};\r
+GLfloat shine = 100.0;\r
+glMaterialfv(GL_FRONT, GL_AMBIENT, ambient);\r
+glMaterialfv(GL_FRONT, GL_DIFFUSE, diffuse);\r
+glMaterialfv(GL_FRONT, GL_SPECULAR, specular);\r
+glMaterialf(GL_FRONT, GL_SHININESS, shine);\r
+\r
+GLfloat emission[] = {0.0, 0.3, 0.3, 1.0};\r
+glMaterialfv(GL_FRONT, GL_EMISSION, emission);\r
+\r
   glEnable(GL_LIGHT0);\r
   glEnable(GL_LIGHTING);\r
-  glEnable(GL_COLOR_MATERIAL);\r
-  glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );\r
-  glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, specular0);\r
-  glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, emission0);\r
+  //glEnable(GL_COLOR_MATERIAL);\r
+  //glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );\r
+  //glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, specular0);\r
+  //glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, emission0);\r
 \r
   \r
 \r
@@ -412,14 +425,15 @@ int main(int argc, char **argv) {
   glDepthFunc(GL_LEQUAL);  // the type\r
   glEnable(GL_CULL_FACE);\r
   glEnable(GL_TEXTURE_2D);\r
+  glEnable(GL_BLEND);\r
   glLineWidth(1.0);\r
 \r
   glMatrixMode(GL_PROJECTION);\r
   gluPerspective(\r
      40.0, /* field of view in degree */\r
       1.0, /* aspect ratio */\r
-     0.0, /* Z near */\r
-    1000.0  /* Z far */\r
+     1.0, /* Z near */\r
+    1000000.0  /* Z far */\r
     );\r
 \r
   glMatrixMode(GL_MODELVIEW);\r

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