X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=5356319f5bd493ee53b4a1f2336c415a6f78b9e8;hp=6f7e985eb6229d6e940224dd9f3febb1d10ebeb4;hb=9679e75a0bac57d3a2dc8602963c2ac4b94905b3;hpb=84eea711e741871dfb6cc595a0989e1369998d7f diff --git a/globals.c b/globals.c index 6f7e985..5356319 100644 --- a/globals.c +++ b/globals.c @@ -56,27 +56,25 @@ GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ /* Near and far parameters - calculates scene size */ -GLfloat near = -15; -GLfloat far = 15; +GLfloat near = -30; +GLfloat far = 30; /* Near and far clipping planes - calculates clipping planes */ GLfloat nearClip = -200; GLfloat farClip = 200; -/* Zoom factor for mouse movements */ -GLfloat zoomFactor = 1.0; - /* Recursion level for floor drawing */ int drawFloorRecurse = 8; /* Size of floor, from -n to n */ -int floorSize = 50; +int floorSize = 200; /* Current camera x, y, z coords */ -GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0; +GLfloat camx = 0.0, camy = 0.0, camz = 0.0, keyrot = 0.0; +GLfloat factor = 1.0; /* Length of axis lines */ -GLfloat lineLength = 100; +GLfloat lineLength = 5; /* Light 0 parameters */ GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; @@ -85,7 +83,6 @@ GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0}; GLfloat direction0[] = {0.0, 0.0, 0.0}; -GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5}; GLfloat shine = 100.0; @@ -94,4 +91,11 @@ GLfloat glightmodel[] = {0.2,0.2,0.2,1}; /* Material types */ GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; -GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; \ No newline at end of file +GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; + +/* Zoom and rotate tracking */ +GLfloat zoom = 0.0, rotate = 0.0; +GLfloat zoomFactor = 0.2, rotateFactor = 1.0; + +/* Beginning width, height */ +int width = 500, height = 500; \ No newline at end of file