X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=6f7e985eb6229d6e940224dd9f3febb1d10ebeb4;hp=cc0f908e51fd6904a1281f2dbb6b65d2381de216;hb=02a8a651d1897a11d266dcd93d27b7f1d4c03a84;hpb=7bc353f0b089403981ebea667c6bf881f9f123c7 diff --git a/globals.c b/globals.c index cc0f908..6f7e985 100644 --- a/globals.c +++ b/globals.c @@ -56,8 +56,8 @@ GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ /* Near and far parameters - calculates scene size */ -GLfloat near = -10; -GLfloat far = 10; +GLfloat near = -15; +GLfloat far = 15; /* Near and far clipping planes - calculates clipping planes */ GLfloat nearClip = -200; @@ -67,15 +67,31 @@ GLfloat farClip = 200; GLfloat zoomFactor = 1.0; /* Recursion level for floor drawing */ -int drawFloorRecurse = 5; +int drawFloorRecurse = 8; /* Size of floor, from -n to n */ -int floorSize = 200; +int floorSize = 50; + +/* Current camera x, y, z coords */ +GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0; + +/* Length of axis lines */ +GLfloat lineLength = 100; /* Light 0 parameters */ -GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0}; -GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0}; -GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0}; -GLfloat glightmodel[] = {0.2,0.2,0.2,1}; \ No newline at end of file +GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0}; + +GLfloat direction0[] = {0.0, 0.0, 0.0}; +GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5}; + +GLfloat shine = 100.0; + +GLfloat glightmodel[] = {0.2,0.2,0.2,1}; + +/* Material types */ +GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; +GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; +GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; \ No newline at end of file