X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=7a4e5a078286fd342ca69aaa515348f7a57e6c08;hp=818fcf215826346fd14bd951de14c360e7b81b00;hb=fc880a0c6714b7cf04a869f84419ef52f823cd01;hpb=f48473d64fec1fb19b5c3b501fb12c80a93c4104 diff --git a/globals.c b/globals.c index 818fcf2..7a4e5a0 100644 --- a/globals.c +++ b/globals.c @@ -55,23 +55,46 @@ float lightAngle = 0.0, lightHeight = 5; GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ -/* Near and far parameters */ -GLfloat near = -10; -GLfloat far = 10; +/* Near and far parameters - calculates scene size */ +GLfloat near = -30; +GLfloat far = 30; + +/* Near and far clipping planes - calculates clipping planes */ +GLfloat nearClip = -200; +GLfloat farClip = 200; /* Zoom factor for mouse movements */ GLfloat zoomFactor = 1.0; /* Recursion level for floor drawing */ -int drawFloorRecurse = 5; +int drawFloorRecurse = 8; /* Size of floor, from -n to n */ int floorSize = 200; +/* Current camera x, y, z coords */ +GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0; + +/* Length of axis lines */ +GLfloat lineLength = 100; + /* Light 0 parameters */ -GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0}; -GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0}; -GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0}; -GLfloat glightmodel[] = {0.2,0.2,0.2,1}; \ No newline at end of file +GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0}; + +GLfloat direction0[] = {0.0, 0.0, 0.0}; +GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5}; + +GLfloat shine = 100.0; + +GLfloat glightmodel[] = {0.2,0.2,0.2,1}; + +/* Material types */ +GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; +GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; +GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; + +/* Beginning width, height */ +int width = 500, height = 500; \ No newline at end of file