X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=800f363c217c53535038f4281f5604fef41bfcc2;hp=4c829c5deddc3a83afe1d9b4a04117b5d1e93e38;hb=ade8e2c782d2453bcd6efabbb3ae1f1d00c36418;hpb=6f99c6996f2ee53c81344a37eaf7bdcf4e6665cd diff --git a/globals.c b/globals.c index 4c829c5..800f363 100644 --- a/globals.c +++ b/globals.c @@ -56,8 +56,8 @@ GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ /* Near and far parameters - calculates scene size */ -GLfloat near = -15; -GLfloat far = 15; +GLfloat near = -30; +GLfloat far = 30; /* Near and far clipping planes - calculates clipping planes */ GLfloat nearClip = -200; @@ -67,10 +67,10 @@ GLfloat farClip = 200; GLfloat zoomFactor = 1.0; /* Recursion level for floor drawing */ -int drawFloorRecurse = 5; +int drawFloorRecurse = 8; /* Size of floor, from -n to n */ -int floorSize = 200; +int floorSize = 50; /* Current camera x, y, z coords */ GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0; @@ -82,6 +82,19 @@ GLfloat lineLength = 100; GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; -GLfloat emission0[] = {1.0, 1.0, 1.0, 0.5}; +GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0}; + +GLfloat direction0[] = {0.0, 0.0, 0.0}; GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5}; -GLfloat glightmodel[] = {0.2,0.2,0.2,1}; \ No newline at end of file + +GLfloat shine = 100.0; + +GLfloat glightmodel[] = {0.2,0.2,0.2,1}; + +/* Material types */ +GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; +GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; +GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; + +/* Beginning width, height */ +int width = 500, height = 500; \ No newline at end of file