X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=800f363c217c53535038f4281f5604fef41bfcc2;hp=a5e70f455043f882212ecafb3349ee70be653625;hb=8664ff7d3cbe2e5285d067231f54772b46649653;hpb=eb050ff57b0c37a80428412a81b70e4611b4b22f;ds=sidebyside diff --git a/globals.c b/globals.c index a5e70f4..800f363 100644 --- a/globals.c +++ b/globals.c @@ -56,8 +56,8 @@ GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ /* Near and far parameters - calculates scene size */ -GLfloat near = -15; -GLfloat far = 15; +GLfloat near = -30; +GLfloat far = 30; /* Near and far clipping planes - calculates clipping planes */ GLfloat nearClip = -200; @@ -82,6 +82,19 @@ GLfloat lineLength = 100; GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; -GLfloat emission0[] = {1.0, 1.0, 1.0, 0.5}; +GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0}; + +GLfloat direction0[] = {0.0, 0.0, 0.0}; GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5}; -GLfloat glightmodel[] = {0.2,0.2,0.2,1}; \ No newline at end of file + +GLfloat shine = 100.0; + +GLfloat glightmodel[] = {0.2,0.2,0.2,1}; + +/* Material types */ +GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; +GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; +GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; + +/* Beginning width, height */ +int width = 500, height = 500; \ No newline at end of file