X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=8b5b91e34052ec5f82be6a08c63e957189ee8082;hp=b53163e34bae085df486fcdd22fb367c848750ae;hb=34a556c437edd5630567e441be4dfcfb1f7e7c31;hpb=b32b74865d4cc2913383e3a38c629eb2d4d983f6 diff --git a/globals.c b/globals.c index b53163e..8b5b91e 100644 --- a/globals.c +++ b/globals.c @@ -43,58 +43,58 @@ char *dirDefault2 = "/cslinux/examples/CITS2231/project-files/models-textures"; char dataDir[200]; // Stores the directory name for the meshes and textures. -GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light -GLfloat lightPosition[4]; - int moving, startx, starty; -int lightMoving = 0, lightStartX, lightStartY; - -/* Time varying or user-controled variables. */ -float jump = 0.0; -float lightAngle = 0.0, lightHeight = 5; -GLfloat angle = -150; /* in degrees */ -GLfloat angle2 = 30; /* in degrees */ - -/* Near and far parameters - calculates scene size */ -GLfloat near = -30; -GLfloat far = 30; - -/* Near and far clipping planes - calculates clipping planes */ -GLfloat nearClip = -200; -GLfloat farClip = 200; - -/* Zoom factor for mouse movements */ -GLfloat zoomFactor = 1.0; /* Recursion level for floor drawing */ int drawFloorRecurse = 8; -/* Size of floor, from -n to n */ +/* Size of floor, from -n to n, floorSize must be divisible by squareSize */ int floorSize = 200; +float squareSize = 2; /* Current camera x, y, z coords */ -GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0; +GLfloat camx = 0.0, camy = 0.0, camz = 0.0, keyrot = 0.0; +GLfloat factor = 1.0; /* Length of axis lines */ -GLfloat lineLength = 5; +GLfloat lineLength = 10; /* Light 0 parameters */ GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; -GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0}; - GLfloat direction0[] = {0.0, 0.0, 0.0}; -GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5}; -GLfloat shine = 100.0; +GLfloat lightPosition0[4]; -GLfloat glightmodel[] = {0.2,0.2,0.2,1}; +float lightAngle0 = 0.0, lightHeight0 = 5; +int lightMoving0 = 0, lightStartX0, lightStartY0; + +/* Light 1 parameters */ +GLfloat diffuse1[]={0.0, 1.0, 0.0, 1.0}; +GLfloat ambient1[]={0.0, 1.0, 0.0, 1.0}; +GLfloat specular1[]={0.0, 1.0, 0.0, 1.0}; +GLfloat direction1[] = {0.0, 0.0, 0.0}; + +GLfloat lightPosition1[4]; + +float lightAngle1 = 360.0, lightHeight1 = 5; +int lightMoving1 = 0, lightStartX1, lightStartY1; /* Material types */ -GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; +GLfloat ambient[] = {0.1, 0.1, 0.1, 1.0}; GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat shine = 100.0; +GLfloat glightmodel[] = {0.2,0.2,0.2,1}; +GLfloat emission[] = {0.0, 0.3, 0.3, 1.0}; + +/* Zoom and rotate tracking */ +GLfloat zoom = 0.0, rotate = 0.0; +GLfloat zoomFactor = 0.2, rotateFactor = 0.5; /* Beginning width, height */ -int width = 500, height = 500; \ No newline at end of file +int width = 500, height = 500; + +/* Texture state tracking */ +int currentGroundTexture = 0, currentMeshTexture = 0; \ No newline at end of file