X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=a12130da459ffeb75c5a1616a25df02728c1c0ef;hp=237e39929b52708ff016254a9b418a4d5ce0f6c9;hb=360116b5d41480d490bd129d5ad431788304b468;hpb=3a98cd486ab81670d5e92c78edf4adf84d479adb;ds=sidebyside diff --git a/globals.c b/globals.c index 237e399..a12130d 100644 --- a/globals.c +++ b/globals.c @@ -45,22 +45,12 @@ char dataDir[200]; // Stores the directory name for the meshes and textures. int moving, startx, starty; -/* Time varying or user-controled variables. */ -float jump = 0.0; - -/* Near and far parameters - calculates scene size */ -GLfloat near = -30; -GLfloat far = 30; - -/* Near and far clipping planes - calculates clipping planes */ -GLfloat nearClip = -200; -GLfloat farClip = 200; - /* Recursion level for floor drawing */ int drawFloorRecurse = 8; -/* Size of floor, from -n to n */ +/* Size of floor, from -n to n, floorSize must be divisible by squareSize */ int floorSize = 200; +float squareSize = 2; /* Current camera x, y, z coords */ GLfloat camx = 0.0, camy = 0.0, camz = 0.0, keyrot = 0.0; @@ -70,24 +60,22 @@ GLfloat factor = 1.0; GLfloat lineLength = 10; /* Light 0 parameters */ -GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; -GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; -GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat diffuse0[]={1.0, 0.0, 0.0, 0.1}; +GLfloat ambient0[]={1.0, 0.0, 0.0, 0.1}; +GLfloat specular0[]={1.0, 0.0, 0.0, 0.1}; GLfloat direction0[] = {0.0, 0.0, 0.0}; -GLfloat lightColor0[] = {1.0, 1.0, 1.0, 1.0}; // White light GLfloat lightPosition0[4]; float lightAngle0 = 0.0, lightHeight0 = 5; int lightMoving0 = 0, lightStartX0, lightStartY0; /* Light 1 parameters */ -GLfloat diffuse1[]={1.0, 0.0, 0.0, 1.0}; -GLfloat ambient1[]={1.0, 0.0, 0.0, 1.0}; -GLfloat specular1[]={1.0, 0.0, 0.0, 1.0}; +GLfloat diffuse1[]={0.0, 1.0, 0.0, 1.0}; +GLfloat ambient1[]={0.0, 1.0, 0.0, 1.0}; +GLfloat specular1[]={0.0, 1.0, 0.0, 1.0}; GLfloat direction1[] = {0.0, 0.0, 0.0}; -GLfloat lightColor1[] = {1.0, 1.0, 1.0, 1.0}; // White light GLfloat lightPosition1[4]; float lightAngle1 = 360.0, lightHeight1 = 5; @@ -106,4 +94,7 @@ GLfloat zoom = 0.0, rotate = 0.0; GLfloat zoomFactor = 0.2, rotateFactor = 0.5; /* Beginning width, height */ -int width = 500, height = 500; \ No newline at end of file +int width = 500, height = 500; + +/* Texture state tracking */ +int currentGroundTexture = 0, currentMeshTexture = 0; \ No newline at end of file