X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=a379cce781c12d8bfdf11b7e8eae51359c5b1adc;hp=8bd2cdf5f0fc7adc29b7f7901a7b96cd7738cc1a;hb=8ce9e04b2f947ad161075ba0a8cf822b5594d199;hpb=cc01320b8824eb601505dc5cdb101cfe8b7d1271 diff --git a/globals.c b/globals.c index 8bd2cdf..a379cce 100644 --- a/globals.c +++ b/globals.c @@ -45,21 +45,21 @@ LightObject lightObjs[LIGHTS]; GLfloat defaultPosition[] = {0.0, 0.0, 0.0, 0.0}; -GLfloat defaultAmbient[] = {0.0, 1.0, 0.0, 1.0}; -GLfloat defaultDiffuse[] = {0.0, 1.0, 0.0, 1.0}; -GLfloat defaultSpecular[] = {1.0, 0.0, 0.0, 1.0}; +GLfloat defaultAmbient[] = {0.8, 0.8, 0.8, 1.0}; +GLfloat defaultDiffuse[] = {0.8, 0.8, 0.8, 1.0}; +GLfloat defaultSpecular[] = {0.8, 0.8, 0.8, 1.0}; GLfloat defaultDirection[] = {0.0, 0.0, 0.0}; -GLfloat defaultCutoff = 0; -GLfloat defaultExponent = 0; +GLfloat defaultCutoff = 180; +GLfloat defaultExponent = 1; /* Material types */ GLfloat materialAmbient[] = {0.2, 0.2, 0.2, 1.0}; -GLfloat materialDiffuse[] = {1.0, 0.8, 0.0, 1.0}; +GLfloat materialDiffuse[] = {1.0, 1.0, 1.0, 1.0}; GLfloat materialSpecular[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat materialShine = 50.0; /* Light parameters */ -GLfloat lightShine = 100.0; GLfloat lightGlobalModel[] = {0.2,0.2,0.2,1}; GLfloat lightGlobalEmission[] = {0.0, 0.3, 0.3, 1.0}; GLfloat lightBallSize = 0.2; @@ -84,12 +84,14 @@ GLfloat factor = 1.0; GLfloat lineLength = 10; /* Zoom and rotate tracking */ -GLfloat zoom = 0.0, rotate = 0.0, camAngle = 40.0; +GLfloat zoom = 0.1, rotate = 0.1, camAngle = 40.0; GLfloat zoomFactor = 0.2, camRotateFactor = 0.5, camAngleFactor = 0.5; -GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6, updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2; +GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6; +GLfloat updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2; +GLfloat lleftrightFactor = 0.05, lnearfarFactor = 0.1; /* Beginning width, height */ -int width = 750, height = 750; +int width = 700, height = 700; /* Texture state tracking */ int currentGroundTexture = 0, currentMeshTexture = 0; \ No newline at end of file