X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=b2206698a392a4f9e0aa3f08096aea8838aef4ae;hp=45730510d469a28b3240cfae2267bc746df287e0;hb=fc636ebc890e3181512b29bd8f2ee111d206c068;hpb=ff3dfac490432c6e4ed5cc115da2365e6b1276a6;ds=sidebyside diff --git a/globals.c b/globals.c index 4573051..b220669 100644 --- a/globals.c +++ b/globals.c @@ -45,22 +45,12 @@ char dataDir[200]; // Stores the directory name for the meshes and textures. int moving, startx, starty; -/* Time varying or user-controled variables. */ -float jump = 0.0; - -/* Near and far parameters - calculates scene size */ -GLfloat near = -30; -GLfloat far = 30; - -/* Near and far clipping planes - calculates clipping planes */ -GLfloat nearClip = -200; -GLfloat farClip = 200; - /* Recursion level for floor drawing */ int drawFloorRecurse = 8; -/* Size of floor, from -n to n */ +/* Size of floor, from -n to n, floorSize must be divisible by squareSize */ int floorSize = 200; +float squareSize = 2; /* Current camera x, y, z coords */ GLfloat camx = 0.0, camy = 0.0, camz = 0.0, keyrot = 0.0; @@ -75,26 +65,24 @@ GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; GLfloat direction0[] = {0.0, 0.0, 0.0}; -GLfloat lightColor0[] = {1.0, 1.0, 1.0, 1.0}; // White light GLfloat lightPosition0[4]; float lightAngle0 = 0.0, lightHeight0 = 5; int lightMoving0 = 0, lightStartX0, lightStartY0; /* Light 1 parameters */ -GLfloat diffuse1[]={1.0, 0.0, 0.0, 1.0}; -GLfloat ambient1[]={1.0, 0.0, 0.0, 1.0}; -GLfloat specular1[]={1.0, 0.0, 0.0, 1.0}; +GLfloat diffuse1[]={0.0, 1.0, 0.0, 1.0}; +GLfloat ambient1[]={0.0, 1.0, 0.0, 1.0}; +GLfloat specular1[]={0.0, 1.0, 0.0, 1.0}; GLfloat direction1[] = {0.0, 0.0, 0.0}; -GLfloat lightColor1[] = {1.0, 1.0, 1.0, 1.0}; // White light GLfloat lightPosition1[4]; -float lightAngle1 = 280.0, lightHeight1 = 5; +float lightAngle1 = 360.0, lightHeight1 = 5; int lightMoving1 = 0, lightStartX1, lightStartY1; /* Material types */ -GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; +GLfloat ambient[] = {1.0, 1.0, 1.0, 1.0}; GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; GLfloat shine = 100.0; @@ -106,4 +94,7 @@ GLfloat zoom = 0.0, rotate = 0.0; GLfloat zoomFactor = 0.2, rotateFactor = 0.5; /* Beginning width, height */ -int width = 500, height = 500; \ No newline at end of file +int width = 500, height = 500; + +/* Texture state tracking */ +int currentGroundTexture = 0, currentMeshTexture = 0; \ No newline at end of file