X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=b53163e34bae085df486fcdd22fb367c848750ae;hp=3f7d2be0968dd3545c749102b69d41b27c4a46e3;hb=ec50cae176e4a0ec67a756f779adbdf700362924;hpb=919debbfedb046e7ff335b4e2c617b46f1f83f5a diff --git a/globals.c b/globals.c index 3f7d2be..b53163e 100644 --- a/globals.c +++ b/globals.c @@ -56,8 +56,8 @@ GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ /* Near and far parameters - calculates scene size */ -GLfloat near = -15; -GLfloat far = 15; +GLfloat near = -30; +GLfloat far = 30; /* Near and far clipping planes - calculates clipping planes */ GLfloat nearClip = -200; @@ -67,7 +67,7 @@ GLfloat farClip = 200; GLfloat zoomFactor = 1.0; /* Recursion level for floor drawing */ -int drawFloorRecurse = 5; +int drawFloorRecurse = 8; /* Size of floor, from -n to n */ int floorSize = 200; @@ -76,12 +76,25 @@ int floorSize = 200; GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0; /* Length of axis lines */ -GLfloat lineLength = 100; +GLfloat lineLength = 5; /* Light 0 parameters */ -GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0}; -GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0}; -GLfloat glightmodel[] = {0.2,0.2,0.2,1}; \ No newline at end of file +GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0}; + +GLfloat direction0[] = {0.0, 0.0, 0.0}; +GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5}; + +GLfloat shine = 100.0; + +GLfloat glightmodel[] = {0.2,0.2,0.2,1}; + +/* Material types */ +GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; +GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; +GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; + +/* Beginning width, height */ +int width = 500, height = 500; \ No newline at end of file