X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.c;h=f8ba8105b2705fd9e60ced9e5936d4e085a814b8;hp=9e0554a94ad398810fe197adbace486626713c6e;hb=04b80f76711fefed66b740898072a6a1fd51171d;hpb=67851aec87bf49d83ca6aa1babe1ab253231153b diff --git a/globals.c b/globals.c index 9e0554a..f8ba810 100644 --- a/globals.c +++ b/globals.c @@ -56,16 +56,13 @@ GLfloat angle = -150; /* in degrees */ GLfloat angle2 = 30; /* in degrees */ /* Near and far parameters - calculates scene size */ -GLfloat near = -15; -GLfloat far = 15; +GLfloat near = -30; +GLfloat far = 30; /* Near and far clipping planes - calculates clipping planes */ GLfloat nearClip = -200; GLfloat farClip = 200; -/* Zoom factor for mouse movements */ -GLfloat zoomFactor = 1.0; - /* Recursion level for floor drawing */ int drawFloorRecurse = 8; @@ -73,15 +70,32 @@ int drawFloorRecurse = 8; int floorSize = 200; /* Current camera x, y, z coords */ -GLfloat camx = 0.0, camy = 0.0, camz = 0.0, rot = 0.0; +GLfloat camx = 0.0, camy = 0.0, camz = 0.0, keyrot = 0.0; +GLfloat factor = 1.0; /* Length of axis lines */ -GLfloat lineLength = 100; +GLfloat lineLength = 10; /* Light 0 parameters */ GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; -GLfloat emission0[] = {1.0, 1.0, 1.0, 0.5}; -GLfloat light0_pos[] ={1.0, 1.0, 0,0, 0.5}; -GLfloat glightmodel[] = {0.2,0.2,0.2,1}; \ No newline at end of file +GLfloat emission0[] = {0.0, 0.3, 0.3, 1.0}; + +GLfloat direction0[] = {0.0, 0.0, 0.0}; + +GLfloat shine = 100.0; + +GLfloat glightmodel[] = {0.2,0.2,0.2,1}; + +/* Material types */ +GLfloat ambient[] = {0.2, 0.2, 0.2, 1.0}; +GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; +GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; + +/* Zoom and rotate tracking */ +GLfloat zoom = 0.0, rotate = 0.0; +GLfloat zoomFactor = 0.2, rotateFactor = 0.5; + +/* Beginning width, height */ +int width = 500, height = 500; \ No newline at end of file