X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.h;h=fe6d362eae69430bfbc5c9321951c377cef1d173;hp=640c323a6f90368d3784921d798523778f026cf9;hb=c04cf2176fc88d341416c24667ba66dc3600c4d0;hpb=751a7ad384e80669e71e8e5613227ac450c71944 diff --git a/globals.h b/globals.h index 640c323..fe6d362 100644 --- a/globals.h +++ b/globals.h @@ -13,6 +13,10 @@ #define NTEXTURE 30 // The number of textures (in the models-textures dir) #define MAXOBJECTS 256 +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + // Meshes and textures arrays extern mesh* meshes[]; extern texture* textures[]; @@ -24,6 +28,9 @@ extern const char *objectMenuEntries[]; // Scene object arrays extern SceneObject sceneObjs[]; extern int nObjects; +extern int curObject; +extern int buttonSelected; +extern int manipulateState; // Directories containing models extern char *dirDefault1; @@ -32,27 +39,11 @@ extern char *dirDefault2; // Stores the directory name for the meshes and textures. extern char dataDir[]; -extern int moving, startx, starty; - -/* Time varying or user-controled variables. */ -extern float jump; -extern float lightAngle, lightHeight; -extern GLfloat angle; -extern GLfloat angle2; - -/* Near and far parameters - calculates scene size */ -extern GLfloat near; -extern GLfloat far; - -/* Near and far clipping planes - calculates clipping planes */ -extern GLfloat nearClip; -extern GLfloat farClip; - -/* Recursion level for floor drawing */ -extern int drawFloorRecurse; +extern int startx, starty; /* Size of floor, from -n to n */ extern int floorSize; +extern float squareSize; /* Current camera position */ extern GLfloat camx, camy, camz, keyrot; @@ -67,7 +58,6 @@ extern GLfloat ambient0[]; extern GLfloat specular0[]; extern GLfloat direction0[]; -extern GLfloat lightColor0[]; extern GLfloat lightPosition0[]; extern float lightAngle0, lightHeight0; @@ -79,7 +69,6 @@ extern GLfloat ambient1[]; extern GLfloat specular1[]; extern GLfloat direction1[]; -extern GLfloat lightColor1[]; extern GLfloat lightPosition1[]; extern float lightAngle1, lightHeight1; @@ -97,7 +86,11 @@ extern GLfloat emission[]; extern int width, height; /* Zoom and rotate tracking */ -extern GLfloat zoom, rotate; -extern GLfloat zoomFactor, rotateFactor; +extern GLfloat zoom, rotate, camAngle; +extern GLfloat zoomFactor, camRotateFactor, camAngleFactor; +extern GLfloat leftrightFactor, nearfarFactor, bigsmallFactor, updownFactor, rotateFactor, texscaleFactor; + +/* Texture state tracking */ +extern int currentGroundTexture, currentMeshTexture; #endif /* GLOBALS_H */ \ No newline at end of file