X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=globals.h;h=fe6d362eae69430bfbc5c9321951c377cef1d173;hp=ac0184c3578b3104b78e6849a76d7504193feaf8;hb=3e4ca5f8fbd515f749d11f52191356ea90ea3041;hpb=7bc353f0b089403981ebea667c6bf881f9f123c7 diff --git a/globals.h b/globals.h index ac0184c..fe6d362 100644 --- a/globals.h +++ b/globals.h @@ -13,6 +13,10 @@ #define NTEXTURE 30 // The number of textures (in the models-textures dir) #define MAXOBJECTS 256 +#ifndef M_PI +#define M_PI 3.14159265358979323846 +#endif + // Meshes and textures arrays extern mesh* meshes[]; extern texture* textures[]; @@ -24,6 +28,9 @@ extern const char *objectMenuEntries[]; // Scene object arrays extern SceneObject sceneObjs[]; extern int nObjects; +extern int curObject; +extern int buttonSelected; +extern int manipulateState; // Directories containing models extern char *dirDefault1; @@ -32,43 +39,58 @@ extern char *dirDefault2; // Stores the directory name for the meshes and textures. extern char dataDir[]; -// Lighting -extern GLfloat lightColor[]; -extern GLfloat lightPosition[]; +extern int startx, starty; -extern int moving, startx, starty; -extern int lightMoving, lightStartX, lightStartY; +/* Size of floor, from -n to n */ +extern int floorSize; +extern float squareSize; +/* Current camera position */ +extern GLfloat camx, camy, camz, keyrot; +extern GLfloat factor; -extern float jump; -extern float lightAngle, lightHeight; -extern GLfloat angle; -extern GLfloat angle2; +/* Length of axis lines */ +extern GLfloat lineLength; -/* Near and far parameters - calculates scene size */ -extern GLfloat near; -extern GLfloat far; +/* Light 0 parameters */ +extern GLfloat diffuse0[]; +extern GLfloat ambient0[]; +extern GLfloat specular0[]; +extern GLfloat direction0[]; -/* Near and far clipping planes - calculates clipping planes */ -extern GLfloat nearClip; -extern GLfloat farClip; +extern GLfloat lightPosition0[]; -/* Zoom factor for mouse movements */ -extern GLfloat zoomFactor; +extern float lightAngle0, lightHeight0; +extern int lightMoving0, lightStartX0, lightStartY0; -/* Recursion level for floor drawing */ -extern int drawFloorRecurse; +/* Light 1 parameters */ +extern GLfloat diffuse1[]; +extern GLfloat ambient1[]; +extern GLfloat specular1[]; +extern GLfloat direction1[]; -/* Size of floor, from -n to n */ -extern int floorSize; +extern GLfloat lightPosition1[]; -/* Light 0 parameters */ -extern GLfloat diffuse0[]; -extern GLfloat ambient0[]; -extern GLfloat specular0[]; -extern GLfloat emission0[]; -extern GLfloat light0_pos[]; +extern float lightAngle1, lightHeight1; +extern int lightMoving1, lightStartX1, lightStartY1; + +/* Material types */ +extern GLfloat ambient[]; +extern GLfloat diffuse[]; +extern GLfloat specular[]; +extern GLfloat shine; extern GLfloat glightmodel[]; +extern GLfloat emission[]; + +/* Beginning width, height */ +extern int width, height; + +/* Zoom and rotate tracking */ +extern GLfloat zoom, rotate, camAngle; +extern GLfloat zoomFactor, camRotateFactor, camAngleFactor; +extern GLfloat leftrightFactor, nearfarFactor, bigsmallFactor, updownFactor, rotateFactor, texscaleFactor; -#endif /* GLOBALS_H */ +/* Texture state tracking */ +extern int currentGroundTexture, currentMeshTexture; +#endif /* GLOBALS_H */ \ No newline at end of file