X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=0071af4b363edd656db83059dfeb4756fc6478e9;hp=9eebe5096eca3a456274e93242eea0996b8aaa59;hb=4bcc8e39f5d73c7b210a48d3ca4dcd53ed8fb37e;hpb=71b87df2449904293bd13f31891a483c2a0d17e1 diff --git a/helper.c b/helper.c index 9eebe50..0071af4 100644 --- a/helper.c +++ b/helper.c @@ -216,7 +216,6 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * @param z2 bottom-left z */ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) { -/* if ( drawFloorRecurse != recurseLevel ) { // Calculate middle points float xm = (x1 + x2) / 2.0; @@ -233,11 +232,7 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) { } else { // Draw square. - // **NOTE: Is the polygon facing in the right direction? - - float xm = (x1 + x2) / 2.0; - drawSquare(recurseLevel, ) - + // **NOTE: We're drawing large strips, instead of squares, which might cause a lighting problem glBegin(GL_QUADS); glNormal3f(0,1,0); glVertex3f(x1, 0.0, z1); @@ -245,30 +240,7 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) { glVertex3f(x2, 0.0, z2); glVertex3f(x2, 0.0, z1); glEnd(); - }*/ - - unsigned int GridSizeX = 16; - unsigned int GridSizeY = 16; - unsigned int SizeX = 8; - unsigned int SizeY = 8; - - - for (unsigned int x =0;x