X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=441b3c9b22bb4b75bde312ae57a0d321a34c1270;hp=3bc100706f56b19dd470de63153391b7453caeae;hb=821c28d874f5560d63a57ed73bc77b11337c3280;hpb=51d8df428ef9188ec1b00656a3e691da8cd0bbe5;ds=sidebyside diff --git a/helper.c b/helper.c index 3bc1007..441b3c9 100644 --- a/helper.c +++ b/helper.c @@ -299,7 +299,8 @@ int addSceneObject(int id) { curObject = nObjects; sceneObjs[nObjects].mesh = -1; // Teapot is -1 mesh - sceneObjs[nObjects].texture = -1; + sceneObjs[nObjects].texture.id = -1; // No texture + sceneObjs[nObjects].texture.scale = 1; sceneObjs[nObjects].x = 0; sceneObjs[nObjects].y = 0; sceneObjs[nObjects].z = 0; @@ -308,12 +309,58 @@ int addSceneObject(int id) { sceneObjs[nObjects].scale[1] = 1; sceneObjs[nObjects].scale[2] = 1; - sceneObjs[nObjects].rotation.amount = 0; - sceneObjs[nObjects].rotation.vector[0] = 0; - sceneObjs[nObjects].rotation.vector[1] = 0; - sceneObjs[nObjects].rotation.vector[2] = 0; + sceneObjs[nObjects].rotation.x = 0; + sceneObjs[nObjects].rotation.y = 0; + sceneObjs[nObjects].rotation.z = 0; nObjects += 1; // New object in scene return nObjects; +} + +void initializeLights() { + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightGlobalModel); + glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); + + for ( int i = 0; i < LIGHTS; i++ ) { + + memcpy( lightObjs[i].position, defaultPosition, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].ambient, defaultAmbient, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].diffuse, defaultDiffuse, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].specular, defaultSpecular, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].direction, defaultDirection, sizeof(GLfloat) * 3 ); + + lightObjs[i].cutoff = defaultCutoff; + lightObjs[i].exponent = defaultExponent; + } + +} + +void updateLights() { + glDisable(GL_LIGHTING); + + for ( int i = 0; i < LIGHTS; i++ ) { + glDisable(GL_LIGHT0 + i); + + glLightfv(GL_LIGHT0 + i, GL_POSITION, lightObjs[i].position); + glLightfv(GL_LIGHT0 + i, GL_AMBIENT, lightObjs[i].ambient); + glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, lightObjs[i].diffuse); + glLightfv(GL_LIGHT0 + i, GL_SPECULAR, lightObjs[i].specular); + glLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, lightObjs[i].direction); + + glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, lightObjs[i].cutoff); + glLighti(GL_LIGHT0 + i, GL_SPOT_EXPONENT, (int)lightObjs[i].exponent ); + + glEnable(GL_LIGHT0 + i); + + // Draw light ball for light + glPushMatrix(); + glColor3f(1.0, 1.0, 1.0); + glTranslatef(lightObjs[i].position[0], lightObjs[i].position[1], lightObjs[i].position[2]); + glutSolidSphere(lightBallSize, 20, 20); + glPopMatrix(); + + } + + glEnable(GL_LIGHTING); } \ No newline at end of file