X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=4e03e1fb81247314b0d6fd334d382d4f303a515e;hp=20ce8b5a4fcb30d71cc069e9ff8376070339a2c8;hb=fc880a0c6714b7cf04a869f84419ef52f823cd01;hpb=cf95a93549b83c6bddf0268f4ccb91c8854c8f2d diff --git a/helper.c b/helper.c index 20ce8b5..4e03e1f 100644 --- a/helper.c +++ b/helper.c @@ -216,7 +216,6 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * @param z2 bottom-left z */ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) { -/* if ( drawFloorRecurse != recurseLevel ) { // Calculate middle points float xm = (x1 + x2) / 2.0; @@ -233,43 +232,16 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) { } else { // Draw square. - // **NOTE: Is the polygon facing in the right direction? - - float xm = (x1 + x2) / 2.0; - drawSquare(recurseLevel, ) - + // **NOTE: We're drawing large strips, instead of squares, which might cause a lighting problem glBegin(GL_QUADS); - glNormal3f(0,1,0); + //glNormal3f(0,1,0); + glColor3f(0.0, 0.0, 0.0); glVertex3f(x1, 0.0, z1); glVertex3f(x1, 0.0, z2); glVertex3f(x2, 0.0, z2); glVertex3f(x2, 0.0, z1); glEnd(); - }*/ - - unsigned int GridSizeX = 100; - unsigned int GridSizeY = 100; - unsigned int SizeX = 2; - unsigned int SizeY = 2; - - - for (unsigned int x =0;x