X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=5ebcc094ef6371b9b13d02cf4e35bab584b02ba5;hp=ea80294350895454e86a207140731a5ca0d65c5c;hb=23af718f229454e7e231cbe7e0a852d8c7bbcb20;hpb=a5f759089021e80d8f2ab1d37e359843f7ca5c52 diff --git a/helper.c b/helper.c index ea80294..5ebcc09 100644 --- a/helper.c +++ b/helper.c @@ -293,19 +293,73 @@ void drawAxisLines() { glEnable(GL_TEXTURE_2D); } -void addSceneObject(int id) { +int addSceneObject(int id) { // **NOTE: Currently only adds the teapot - nObjects += 1; // New object in scene + curObject = nObjects; - sceneObjs[nObjects].mesh = -1; - sceneObjs[nObjects].texture = -1; + sceneObjs[nObjects].mesh = -1; // Teapot is -1 mesh + sceneObjs[nObjects].texture.id = -1; // No texture + sceneObjs[nObjects].texture.scale = 1; sceneObjs[nObjects].x = 0; sceneObjs[nObjects].y = 0; sceneObjs[nObjects].z = 0; - sceneObjs[nObjects].scale = (vector*)calloc( 3, sizeof(vector[0]) ); + sceneObjs[nObjects].scale[0] = 1; + sceneObjs[nObjects].scale[1] = 1; + sceneObjs[nObjects].scale[2] = 1; + + sceneObjs[nObjects].rotation.x = 0; + sceneObjs[nObjects].rotation.y = 0; + sceneObjs[nObjects].rotation.z = 0; + + nObjects += 1; // New object in scene + + return nObjects; +} - sceneObjs[nObjects].rotation.parameter = 0; - sceneObjs[nObjects].rotation.vect = (vector*)calloc( 3, sizeof(vector[0]) ); +void initializeLights() { + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lightGlobalModel); + glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); + + for ( int i = 0; i < LIGHTS; i++ ) { + + memcpy( lightObjs[i].position, defaultPosition, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].ambient, defaultAmbient, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].diffuse, defaultDiffuse, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].specular, defaultSpecular, sizeof(GLfloat) * 4 ); + memcpy( lightObjs[i].direction, defaultDirection, sizeof(GLfloat) * 3 ); + + lightObjs[i].cutoff = defaultCutoff; + lightObjs[i].exponent = defaultExponent; + } + +} + +void updateLights() { + glDisable(GL_LIGHTING); + + for ( int i = 0; i < LIGHTS; i++ ) { + glDisable(GL_LIGHT0 + i); + + glLightfv(GL_LIGHT0 + i, GL_POSITION, lightObjs[i].position); + glLightfv(GL_LIGHT0 + i, GL_AMBIENT, lightObjs[i].ambient); + glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, lightObjs[i].diffuse); + glLightfv(GL_LIGHT0 + i, GL_SPECULAR, lightObjs[i].specular); + glLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, lightObjs[i].direction); + + glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, lightObjs[i].cutoff); + glLighti(GL_LIGHT0 + i, GL_SPOT_EXPONENT, (int)lightObjs[i].exponent ); + + // Draw light ball for light + glPushMatrix(); + glColor3f(1.0, 1.0, 1.0); + glTranslatef(lightObjs[i].position[0], lightObjs[i].position[1], lightObjs[i].position[2]); + glutSolidSphere(lightBallSize, 20, 20); + glPopMatrix(); + + glEnable(GL_LIGHT0 + i); + } + + glEnable(GL_LIGHTING); } \ No newline at end of file