X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=ab96c884b582b1995ef2e2bfcd1e9af3e33d018e;hp=5d8d3f2e3a4ae16d74e7da64b02f6d3c0ca41a5d;hb=97f14d98d0a9bee56fdaebcea092dba1925c9552;hpb=0daeee831ed0ebe66507f87b172a338a75e89f73 diff --git a/helper.c b/helper.c index 5d8d3f2..ab96c88 100644 --- a/helper.c +++ b/helper.c @@ -210,20 +210,43 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { - glBegin(GL_QUADS); - + if ( currentGroundTexture == 0 ) { + getTexture(1); + glBindTexture(GL_TEXTURE_2D, 1); + } else { + getTexture(currentGroundTexture); + glBindTexture(GL_TEXTURE_2D, currentGroundTexture); + } + + glBegin(GL_QUADS); + for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - getTexture(2); - glBindTexture(GL_TEXTURE_2D, 2); - glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize ); - glVertex3f( (x+1)*squareSize, 0.0, z*squareSize ); - glVertex3f( x*squareSize, 0.0, z*squareSize ); - glVertex3f( x*squareSize, 0.0, (z+1)*squareSize ); + + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 1.0, 1.0 ); + glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); + + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 1.0, 0.0 ); + glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); + + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 0.0, 0.0 ); + glVertex3f ( x*squareSize, 0.0, z*squareSize ); + + glNormal3i( 0, 1, 0 ); + glTexCoord2f( 0.0, 1.0 ); + glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } } + glEnd(); + + if ( currentGroundTexture != 0 ) { + glBindTexture(GL_TEXTURE_2D, 0); + } } /** @@ -268,4 +291,29 @@ void drawAxisLines() { glDisable(GL_BLEND); glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); +} + +int addSceneObject(int id) { + // **NOTE: Currently only adds the teapot + + curObject = nObjects; + + sceneObjs[nObjects].mesh = -1; // Teapot is -1 mesh + sceneObjs[nObjects].texture.id = -1; // No texture + sceneObjs[nObjects].texture.scale = 1; + sceneObjs[nObjects].x = 0; + sceneObjs[nObjects].y = 0; + sceneObjs[nObjects].z = 0; + + sceneObjs[nObjects].scale[0] = 1; + sceneObjs[nObjects].scale[1] = 1; + sceneObjs[nObjects].scale[2] = 1; + + sceneObjs[nObjects].rotation.x = 0; + sceneObjs[nObjects].rotation.y = 0; + sceneObjs[nObjects].rotation.z = 0; + + nObjects += 1; // New object in scene + + return nObjects; } \ No newline at end of file