X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=ab96c884b582b1995ef2e2bfcd1e9af3e33d018e;hp=8218e4913d4f75dc0f28ff38502f06839e8a9aa7;hb=f62aef4de83dd13677a8e436597abbc139d06ea3;hpb=97544a3f032847e912e6a42380cda28c99a1a66c;ds=sidebyside diff --git a/helper.c b/helper.c index 8218e49..ab96c88 100644 --- a/helper.c +++ b/helper.c @@ -210,78 +210,38 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz * Draw a floor by looping over the floorSize and squareSize variables */ void drawFloor() { - if ( currentGroundTexture != 0 ) { + if ( currentGroundTexture == 0 ) { + getTexture(1); + glBindTexture(GL_TEXTURE_2D, 1); + } else { getTexture(currentGroundTexture); glBindTexture(GL_TEXTURE_2D, currentGroundTexture); } - glBegin(GL_QUADS); - - int textureTileSize = 50; - int divisions = 2; - - for ( int tx = -floorSize; tx <= floorSize; tx += textureTileSize ) { - for ( int tz = -floorSize; tz <= floorSize; tz += textureTileSize ) { - int subTileWidth = textureTileSize / divisions; - for ( int x = 0; x <= textureTileSize; x += subTileWidth ) { - for ( int z = 0; z <= textureTileSize; z += subTileWidth ) { - glColor3f( 1.0, 1.0, 1.0 ); - - glTexCoord2f( tx+textureTileSize, tz+textureTileSize ); - glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); - - glTexCoord2f( tx+textureTileSize, tz ); - glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); - - glTexCoord2f( tx, tz ); - glVertex3f ( x*squareSize, 0.0, z*squareSize ); - - glTexCoord2f( tx, tz+textureTileSize ); - glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); - } - } - } - } - - - - - - - - - - - + glBegin(GL_QUADS); - - - - - - - - - - - /* for ( int x = -floorSize; x < floorSize; x++ ) { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - + + glNormal3i( 0, 1, 0 ); glTexCoord2f( 1.0, 1.0 ); glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 1.0, 0.0 ); glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f ( x*squareSize, 0.0, z*squareSize ); + glNormal3i( 0, 1, 0 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } - }*/ + } + glEnd(); if ( currentGroundTexture != 0 ) { @@ -331,4 +291,29 @@ void drawAxisLines() { glDisable(GL_BLEND); glEnable(GL_LIGHTING); glEnable(GL_TEXTURE_2D); +} + +int addSceneObject(int id) { + // **NOTE: Currently only adds the teapot + + curObject = nObjects; + + sceneObjs[nObjects].mesh = -1; // Teapot is -1 mesh + sceneObjs[nObjects].texture.id = -1; // No texture + sceneObjs[nObjects].texture.scale = 1; + sceneObjs[nObjects].x = 0; + sceneObjs[nObjects].y = 0; + sceneObjs[nObjects].z = 0; + + sceneObjs[nObjects].scale[0] = 1; + sceneObjs[nObjects].scale[1] = 1; + sceneObjs[nObjects].scale[2] = 1; + + sceneObjs[nObjects].rotation.x = 0; + sceneObjs[nObjects].rotation.y = 0; + sceneObjs[nObjects].rotation.z = 0; + + nObjects += 1; // New object in scene + + return nObjects; } \ No newline at end of file