X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=helper.c;h=cb4278dcca7ceb0e4d1dc88e816af63868e72618;hp=e933bb1b5366714822c908c5b10318828d47d1c2;hb=98e1aa8665249d427fee1bedceec646bd16c35b6;hpb=c6b68616d4ad34fd3efc0bc6435685aa3a69debb diff --git a/helper.c b/helper.c index e933bb1..cb4278d 100644 --- a/helper.c +++ b/helper.c @@ -224,19 +224,19 @@ void drawFloor() { for ( int z = -floorSize; z < floorSize; z++ ) { glColor3f( 1.0, 1.0, 1.0 ); - glNormal3i( 0, 1, 0 ); + glNormal3i( 1, 1, 0 ); glTexCoord2f( 1.0, 1.0 ); glVertex3f ( (x+1)*squareSize, 0.0, (z+1)*squareSize ); - glNormal3i( 0, 1, 0 ); + glNormal3i( 1, 1, 0 ); glTexCoord2f( 1.0, 0.0 ); glVertex3f ( (x+1)*squareSize, 0.0, z*squareSize ); - glNormal3i( 0, 1, 0 ); + glNormal3i( 1, 1, 0 ); glTexCoord2f( 0.0, 0.0 ); glVertex3f ( x*squareSize, 0.0, z*squareSize ); - glNormal3i( 0, 1, 0 ); + glNormal3i( 1, 1, 0 ); glTexCoord2f( 0.0, 1.0 ); glVertex3f ( x*squareSize, 0.0, (z+1)*squareSize ); } @@ -340,29 +340,48 @@ void updateLights() { glDisable(GL_LIGHTING); for ( int i = 0; i < LIGHTS; i++ ) { - glDisable(GL_LIGHT0 + i); + glDisable( GL_LIGHT0 + i ); - glLightfv(GL_LIGHT0 + i, GL_POSITION, lightObjs[i].position); - glLightfv(GL_LIGHT0 + i, GL_AMBIENT, lightObjs[i].ambient); - glLightfv(GL_LIGHT0 + i, GL_DIFFUSE, lightObjs[i].diffuse); - glLightfv(GL_LIGHT0 + i, GL_SPECULAR, lightObjs[i].specular); - glLightfv(GL_LIGHT0 + i, GL_SPOT_DIRECTION, lightObjs[i].direction); + glLightfv( GL_LIGHT0 + i, GL_POSITION, lightObjs[i].position ); + glLightfv( GL_LIGHT0 + i, GL_AMBIENT, lightObjs[i].ambient ); + glLightfv( GL_LIGHT0 + i, GL_DIFFUSE, lightObjs[i].diffuse ); + glLightfv( GL_LIGHT0 + i, GL_SPECULAR, lightObjs[i].specular ); + glLightfv( GL_LIGHT0 + i, GL_SPOT_DIRECTION, lightObjs[i].direction ); - glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, lightObjs[i].cutoff); - glLighti(GL_LIGHT0 + i, GL_SPOT_EXPONENT, (int)lightObjs[i].exponent ); + glLightf ( GL_LIGHT0 + i, GL_SPOT_CUTOFF, lightObjs[i].cutoff ); + glLighti ( GL_LIGHT0 + i, GL_SPOT_EXPONENT, lightObjs[i].exponent ); - glEnable(GL_LIGHT0 + i); + glEnable ( GL_LIGHT0 + i ); // Draw light ball for light glPushMatrix(); - glColor3f(1.0, 1.0, 1.0); + glColor3f(0.0, 1.0, 1.0); glTranslatef(lightObjs[i].position[0], lightObjs[i].position[1], lightObjs[i].position[2]); - glPushAttrib(GL_NORMALIZE); - glutSolidSphere(lightBallSize, 20, 20); - glPopAttrib() ; + glutSolidSphere(lightBallSize, 20, 20);; glPopMatrix(); } glEnable(GL_LIGHTING); +} + +/** + * Sets variables to the state they are in to begin with. + */ +void initializeState() { + /* Initial light 0 position. */ + lightObjs[0].position[0] = 4; + lightObjs[0].position[1] = 5; + lightObjs[0].position[2] = 6; + lightObjs[0].position[3] = 0.0; + + /* Initial light 1 position. */ + lightObjs[1].position[0] = -4; + lightObjs[1].position[1] = 5; + lightObjs[1].position[2] = -6; + lightObjs[1].position[3] = 0.0; + + /* Initial floor texture */ + // **NOTE: Commented out while testing lighting + //currentGroundTexture = 5; } \ No newline at end of file