X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=3d435fbdf0cb98303b9da6a0a4555ade706f2bf5;hp=57803e56aa52f479d83ef5b7066fece38a930337;hb=a604859bd6e84a243e6884232a0346afdddd836c;hpb=cbe1aa264b15c345870500646003c777e4bdef03;ds=sidebyside diff --git a/scene.c b/scene.c index 57803e5..3d435fb 100644 --- a/scene.c +++ b/scene.c @@ -153,9 +153,9 @@ void makeMenu() { // Construct light menu int lightMenu = glutCreateMenu(processLightEvents); glutAddMenuEntry("Move Light 1", M_LIGHT_MOVE_LIGHT_1); - glutAddMenuEntry("R/G/B/All Light 1", M_LIGHT_RGBALL_LIGHT_1); + //glutAddMenuEntry("R/G/B/All Light 1", M_LIGHT_RGBALL_LIGHT_1); glutAddMenuEntry("Move Light 2", M_LIGHT_MOVE_LIGHT_2); - glutAddMenuEntry("R/G/B/All Light 2", M_LIGHT_RGBALL_LIGHT_2); + //glutAddMenuEntry("R/G/B/All Light 2", M_LIGHT_RGBALL_LIGHT_2); // Construct object menu int objectMenu = makeSubmenuFromArray( objectMenuEntries, NMESH, processObjectEvents ); @@ -173,7 +173,7 @@ void makeMenu() { //glutAddSubMenu("Material", materialMenu); glutAddSubMenu("Texture", textureMenu); glutAddSubMenu("Ground texture", gTextureMenu); - //glutAddSubMenu("Lights", lightMenu); + glutAddSubMenu("Lights", lightMenu); glutAddMenuEntry("Exit", M_EXIT); // Bind to right mouse button @@ -390,22 +390,19 @@ void display() { glRotatef(camAngle*camAngleFactor, 1.0, 0.0, 0.0); // Set camera angle upward /* Reposition the light source 0. */ - lightPosition0[0] = 12*cos(lightAngle0); - lightPosition0[1] = lightHeight0; - lightPosition0[2] = 12*sin(lightAngle0); - lightPosition0[3] = 0.0; - - direction0[0] = lightPosition0[0]; - direction0[2] = lightPosition0[2]; + lightObjs[0].position[0] = 12*cos(0); + lightObjs[0].position[1] = 5; + lightObjs[0].position[2] = 0;//12*sin(0); + lightObjs[0].position[3] = 0.0; /* Reposition the light source 1. */ - lightPosition1[0] = 12*cos(lightAngle1); - lightPosition1[1] = lightHeight1; - lightPosition1[2] = 12*sin(lightAngle1); - lightPosition1[3] = 0.0; + lightObjs[1].position[0] = 12*cos(90); + lightObjs[1].position[1] = 5; + lightObjs[1].position[2] = 0;//12*sin(90); + lightObjs[1].position[3] = 0.0; - direction1[0] = lightPosition1[0]; - direction1[2] = lightPosition1[2]; + //direction0[0] = lightPosition0[0]; + //direction0[2] = lightPosition0[2]; glPushMatrix(); @@ -414,9 +411,6 @@ void display() { glTranslatef(camx, camy, camz); glRotatef(keyrot, 1.0, 0.0, 0.0); - glLightfv(GL_LIGHT0, GL_POSITION, lightPosition0); - glLightfv(GL_LIGHT1, GL_POSITION, lightPosition1); - drawFloor(); // Draw sceneObjs array @@ -460,21 +454,7 @@ void display() { glPopMatrix(); } - // Draw a white ball over the light sources - glDisable(GL_LIGHTING); - glColor3f(1.0, 1.0, 1.0); - - glPushMatrix(); - glTranslatef(lightPosition0[0], lightPosition0[1], lightPosition0[2]); - glutSolidSphere(0.5, 50, 50); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(lightPosition1[0], lightPosition1[1], lightPosition1[2]); - glutSolidSphere(0.5, 50, 50); - glPopMatrix(); - - glEnable(GL_LIGHTING); + updateLights(); drawAxisLines(); @@ -483,28 +463,6 @@ void display() { glutSwapBuffers(); } -/** - * init function; sets initial OpenGL state - */ -void init() { - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); - glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); - glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0); - - glLightfv(GL_LIGHT1, GL_AMBIENT, ambient1); - glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse1); - glLightfv(GL_LIGHT1, GL_SPECULAR, specular1); - glLightfv(GL_LIGHT1, GL_SPOT_DIRECTION, direction1); - - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); - glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR); - - glEnable(GL_LIGHT0); - glEnable(GL_LIGHT1); - glEnable(GL_LIGHTING); -} - /** * Main function * @param argc Number of arguments @@ -549,7 +507,7 @@ int main(int argc, char **argv) { makeMenu(); - init(); + initializeLights(); glutMainLoop(); } \ No newline at end of file