X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=618c1aeac78d29da927b7e7e0ff2febeb21f077b;hp=bc91a097e7c839e081154ed3514c51d1205372db;hb=f060b203a10568807bc3810b28628d28df8d74e4;hpb=ed454e61276dbd1e2c6051589b1203698259f1a4 diff --git a/scene.c b/scene.c index bc91a09..618c1ae 100644 --- a/scene.c +++ b/scene.c @@ -87,7 +87,7 @@ void processMaterialEvents(int id) { void processLightEvents(int id) { switch (id) { case M_LIGHT_MOVE_LIGHT_1: - // Do stuff + manipulateState = STATE_LIGHT_1_MOVE; break; case M_LIGHT_RGBALL_LIGHT_1: @@ -95,7 +95,7 @@ void processLightEvents(int id) { break; case M_LIGHT_MOVE_LIGHT_2: - // Do stuff + manipulateState = STATE_LIGHT_2_MOVE; break; case M_LIGHT_RGBALL_LIGHT_2: @@ -346,6 +346,29 @@ void motion(int x, int y) { break; + case STATE_LIGHT_1_MOVE: + case STATE_LIGHT_2_MOVE: + ; // Semi-colon required to allow variable declaration below + + int i = 0; + if ( manipulateState == STATE_LIGHT_2_MOVE ) i = 1; + + if ( buttonSelected == GLUT_LEFT_BUTTON ) { + // w: left/right, h: near/far + float angler = 2 * M_PI * ( (rotate*camRotateFactor)/360.0 ); + lightObjs[i].position[0] += diffx * cos(angler) * lleftrightFactor + diffy * cos(M_PI/2 + angler) * lnearfarFactor; + lightObjs[i].position[2] += diffx * sin(angler) * lleftrightFactor + diffy * sin(M_PI/2 + angler) * lnearfarFactor; + + } else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) { + // w: increase/decrease some light param + // **NOTE: Currently not implemented + + // h: up/down + lightObjs[i].position[1] -= diffy * updownFactor; + } + + break; + } starty = y; @@ -389,21 +412,6 @@ void display() { glRotatef(camAngle*camAngleFactor, 1.0, 0.0, 0.0); // Set camera angle upward - /* Reposition the light source 0. */ - lightObjs[0].position[0] = 4; - lightObjs[0].position[1] = 5; - lightObjs[0].position[2] = 6;//12*sin(0); - lightObjs[0].position[3] = 0.0; - - /* Reposition the light source 1. */ - lightObjs[1].position[0] = -6; - lightObjs[1].position[1] = 5; - lightObjs[1].position[2] = -4;//12*sin(90); - lightObjs[1].position[3] = 0.0; - - //direction0[0] = lightPosition0[0]; - //direction0[2] = lightPosition0[2]; - glPushMatrix(); /* Perform scene rotations based on user mouse/keyboard input. */ @@ -509,5 +517,17 @@ int main(int argc, char **argv) { initializeLights(); + /* Initial light 0 position. */ + lightObjs[0].position[0] = 4; + lightObjs[0].position[1] = 5; + lightObjs[0].position[2] = 6; + lightObjs[0].position[3] = 0.0; + + /* Initial light 1 position. */ + lightObjs[1].position[0] = -4; + lightObjs[1].position[1] = 5; + lightObjs[1].position[2] = -6; + lightObjs[1].position[3] = 0.0; + glutMainLoop(); } \ No newline at end of file