X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=69c5a820ed26fa4c983adfd966d7284f76c66f5c;hp=aa27999a91754bcc6b1640e3caab53ad2018d92b;hb=HEAD;hpb=4cf287426fae4fe7d4bf5296453c91307314f8f1 diff --git a/scene.c b/scene.c index aa27999..69c5a82 100644 --- a/scene.c +++ b/scene.c @@ -1,6 +1,6 @@ /** * CITS2231 Graphics Scene Editor - * @author Ashley Tyndall (20915779) + * @author Ashley Tyndall (20915779), Jenna de la Harpe (20367932) */ #include @@ -25,17 +25,14 @@ void processMainEvents(int id) { switch (id) { case M_ROTATE_MOVE_CAMERA: - // Do stuff + manipulateState = STATE_CAMERA_ROTATE_MOVE; break; - case M_POSITION_SCALE: - // Do stuff + manipulateState = STATE_OBJECT_POSITION_SCALE; break; - case M_ROTATION_TEXTURE_SCALE: - // Do stuff + manipulateState = STATE_OBJECT_ROTATION_TEXTURE_SCALE; break; - case M_EXIT: exit(EXIT_SUCCESS); @@ -90,7 +87,7 @@ void processMaterialEvents(int id) { void processLightEvents(int id) { switch (id) { case M_LIGHT_MOVE_LIGHT_1: - // Do stuff + manipulateState = STATE_LIGHT_1_MOVE; break; case M_LIGHT_RGBALL_LIGHT_1: @@ -98,7 +95,7 @@ void processLightEvents(int id) { break; case M_LIGHT_MOVE_LIGHT_2: - // Do stuff + manipulateState = STATE_LIGHT_2_MOVE; break; case M_LIGHT_RGBALL_LIGHT_2: @@ -113,7 +110,9 @@ void processLightEvents(int id) { * @param id ID of object selected */ void processObjectEvents(int id) { - + addSceneObject(id); + manipulateState = STATE_OBJECT_POSITION_SCALE; + glutPostRedisplay(); } /** @@ -121,7 +120,11 @@ void processObjectEvents(int id) { * @param id ID of texutre selected */ void processTextureEvents(int id) { - + if ( curObject >= 0 ) { + sceneObjs[curObject].texture.id = id; + sceneObjs[curObject].texture.scale = 1; + glutPostRedisplay(); + } } /** @@ -129,7 +132,8 @@ void processTextureEvents(int id) { * @param id ID of ground texture selected */ void processGTextureEvents(int id) { - + currentGroundTexture = id; + glutPostRedisplay(); } /** @@ -150,9 +154,9 @@ void makeMenu() { // Construct light menu int lightMenu = glutCreateMenu(processLightEvents); glutAddMenuEntry("Move Light 1", M_LIGHT_MOVE_LIGHT_1); - glutAddMenuEntry("R/G/B/All Light 1", M_LIGHT_RGBALL_LIGHT_1); + //glutAddMenuEntry("R/G/B/All Light 1", M_LIGHT_RGBALL_LIGHT_1); glutAddMenuEntry("Move Light 2", M_LIGHT_MOVE_LIGHT_2); - glutAddMenuEntry("R/G/B/All Light 2", M_LIGHT_RGBALL_LIGHT_2); + //glutAddMenuEntry("R/G/B/All Light 2", M_LIGHT_RGBALL_LIGHT_2); // Construct object menu int objectMenu = makeSubmenuFromArray( objectMenuEntries, NMESH, processObjectEvents ); @@ -163,14 +167,14 @@ void makeMenu() { // Construct main menu glutCreateMenu(processMainEvents); - //glutAddMenuEntry("Rotate/Move Camera", M_ROTATE_MOVE_CAMERA); - //glutAddSubMenu("Add object", objectMenu); - //glutAddMenuEntry("Position/Scale", M_POSITION_SCALE); - //glutAddMenuEntry("Rotation/Texture Scale", M_ROTATION_TEXTURE_SCALE); + glutAddMenuEntry("Rotate/Move Camera", M_ROTATE_MOVE_CAMERA); + glutAddSubMenu("Add object", objectMenu); + glutAddMenuEntry("Position/Scale", M_POSITION_SCALE); + glutAddMenuEntry("Rotation/Texture Scale", M_ROTATION_TEXTURE_SCALE); //glutAddSubMenu("Material", materialMenu); - //glutAddSubMenu("Texture", textureMenu); - //glutAddSubMenu("Ground texture", gTextureMenu); - //glutAddSubMenu("Lights", lightMenu); + glutAddSubMenu("Texture", textureMenu); + glutAddSubMenu("Ground texture", gTextureMenu); + glutAddSubMenu("Lights", lightMenu); glutAddMenuEntry("Exit", M_EXIT); // Bind to right mouse button @@ -196,67 +200,21 @@ void windowReshape(int w, int h) { * @param y Mouse y position */ void mouse(int button, int state, int x, int y) { - if (button == GLUT_LEFT_BUTTON) { - if (state == GLUT_DOWN) { - moving = 1; + if ( button == GLUT_LEFT_BUTTON && glutGetModifiers() == GLUT_ACTIVE_SHIFT ) { + button = GLUT_MIDDLE_BUTTON; // Holding shift with left button is the same as the middle button + } + switch(button) { + case GLUT_LEFT_BUTTON: + case GLUT_MIDDLE_BUTTON: + if ( state == GLUT_DOWN ) { + buttonSelected = button; + } else if ( state == GLUT_UP ) { + buttonSelected = -1; + } startx = x; starty = y; - } - if (state == GLUT_UP) { - moving = 0; - } - } - if (button == GLUT_MIDDLE_BUTTON) { - if (state == GLUT_DOWN) { - lightMoving = 1; - lightStartX = x; - lightStartY = y; - } - if (state == GLUT_UP) { - lightMoving = 0; - } - } -} - -/** - * Keybord event handler - * w/s increase/decrease the z - * a/d increase/decrease the x - * q/e increase/decrease the y - * z/x increase/decrease the angle - * @param key Key pressed - * @param x x co-ordinate of mouse - * @param y y co-ordinate of mouse - */ -void keyboard(unsigned char key, int x, int y) { - switch(key) { - case 'w': - camz = camz - 1; - break; - case 'a': - camx = camx - 1; - break; - case 's': - camz = camz + 1; - break; - case 'd': - camx = camx + 1; - break; - case 'q': - camy = camy + 1; - break; - case 'e': - camy = camy - 1; - break; - case 'z': - rot = rot + 1; - break; - case 'x': - rot = rot - 1; break; } - printf("Camera is now at (%f, %f, %f), angle %f\n", camx, camy, camz, rot); - glutPostRedisplay(); } /** @@ -265,20 +223,100 @@ void keyboard(unsigned char key, int x, int y) { * @param y Mouse y position */ void motion(int x, int y) { - if (moving) { - angle = angle + (x - startx); - angle2 = angle2 + (y - starty); - startx = x; - starty = y; - glutPostRedisplay(); - } - if (lightMoving) { - lightAngle += (x - lightStartX)/40.0; - lightHeight += (lightStartY - y)/20.0; - lightStartX = x; - lightStartY = y; - glutPostRedisplay(); + if ( buttonSelected == -1 ) return; // No button selected, no action + + float diffx = x - startx; + float diffy = y - starty; + + switch ( manipulateState ) { + case STATE_CAMERA_ROTATE_MOVE: + // w: rotate + rotate += diffx; + + if ( buttonSelected == GLUT_LEFT_BUTTON ) { + // h: zoom + zoom += diffy; + } else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) { + // h: tilt + camAngle += diffy; + } + break; + + case STATE_OBJECT_POSITION_SCALE: + + if ( buttonSelected == GLUT_LEFT_BUTTON ) { + // w: left/right, h: near/far + float angler = 2 * M_PI * ( (rotate*camRotateFactor)/360.0 ); + sceneObjs[curObject].x += diffx * cos(angler) * leftrightFactor + diffy * cos(M_PI/2 + angler) * nearfarFactor; + sceneObjs[curObject].z += diffx * sin(angler) * leftrightFactor + diffy * sin(M_PI/2 + angler) * nearfarFactor; + + } else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) { + // w: big/small + float max = (float)height/bigsmallFactor; + float scaling = (diffx + max) / max; + + sceneObjs[curObject].scale[0] *= scaling; + sceneObjs[curObject].scale[1] *= scaling; + sceneObjs[curObject].scale[2] *= scaling; + + // h: up/down + sceneObjs[curObject].y -= diffy * updownFactor; + } + + break; + + case STATE_OBJECT_ROTATION_TEXTURE_SCALE: + + if ( buttonSelected == GLUT_LEFT_BUTTON ) { + // w: rotate on y + sceneObjs[curObject].rotation.y += diffx * rotateFactor; + + // h: rotate on x + sceneObjs[curObject].rotation.x += diffy * rotateFactor; + + } else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) { + // w: rotate on x + sceneObjs[curObject].rotation.x += diffx * rotateFactor; + + // h: texture scale + // **NOTE: Seems to be problem with scaling, delayed action + float max = (float)height/texscaleFactor; + float scaling = (-diffy + max) / max; + sceneObjs[curObject].texture.scale *= scaling; + + } + + break; + + case STATE_LIGHT_1_MOVE: + case STATE_LIGHT_2_MOVE: + ; // Semi-colon required to allow variable declaration below + + int i = 0; + if ( manipulateState == STATE_LIGHT_2_MOVE ) i = 1; + + if ( buttonSelected == GLUT_LEFT_BUTTON ) { + // w: left/right, h: near/far + float angler = 2 * M_PI * ( (rotate*camRotateFactor)/360.0 ); + lightObjs[i].position[0] += diffx * cos(angler) * lleftrightFactor + diffy * cos(M_PI/2 + angler) * lnearfarFactor; + lightObjs[i].position[2] += diffx * sin(angler) * lleftrightFactor + diffy * sin(M_PI/2 + angler) * lnearfarFactor; + + } else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) { + // w: increase/decrease some light param + // **NOTE: Currently not implemented + + // h: up/down + lightObjs[i].position[1] -= diffy * updownFactor; + } + + break; + } + + starty = y; + startx = x; + + glutPostRedisplay(); } /** @@ -302,83 +340,75 @@ void display() { 75.0, aspect, 0.1, - 200 + 300 ); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt( - 0.0, 0.0, 5.0, /* eye is at (x,y,z) */ + 0.0, 0.0, 15.0 + (zoom*zoomFactor), /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 0.0 /* up is in postivie Y direction */ + 0.0, 10.0, 0.0 /* up is in postivie Y direction */ ); - glRotatef(75.0, 1.0, 0.0, 0.0); - - /* Reposition the light source. */ - lightPosition[0] = 12*cos(lightAngle); - lightPosition[1] = lightHeight; - lightPosition[2] = 12*sin(lightAngle); - lightPosition[3] = 0.0; + glRotatef(camAngle*camAngleFactor, 1.0, 0.0, 0.0); // Set camera angle upward glPushMatrix(); - /* Perform scene rotations based on user mouse/keyboard input. */ - glRotatef(angle, 0.0, 1.0, 0.0); - glRotatef(angle2, 1.0, 0.0, 0.0); - glTranslatef(camx, camy, camz); - glRotatef(rot, 1.0, 0.0, 0.0); - - glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); + /* Perform scene rotations based on user mouse input. */ + glRotatef(rotate*camRotateFactor, 0.0, 1.0, 0.0); drawFloor(); - - drawLine(); - // Draw teapot for a test object - glPushMatrix(); - glTranslatef(0.0, 0.5, 0.0); // **NOTE: Teapot currently does not rest on surface - glColor3f(0.0, 0.0, 0.0); - glutSolidTeapot(1); - glPopMatrix(); - - // Draw a white ball over the light source - glPushMatrix(); - glDisable(GL_LIGHTING); - glColor3f(1.0, 1.0, 0.0); - glTranslatef(lightPosition[0], lightPosition[1], lightPosition[2]); - glutSolidSphere(1.0, 50, 50); - glEnable(GL_LIGHTING); - glPopMatrix(); - - glPopMatrix(); - - glutSwapBuffers(); -} - -/** - * init function; sets initial OpenGL state - */ -void init() { - glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); - glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); - glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); - glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); - glLightfv(GL_LIGHT0, GL_SPOT_DIRECTION, direction0); + // Draw sceneObjs array + for ( int i = 0; i < nObjects; i++ ) { + glPushMatrix(); + SceneObject so = sceneObjs[i]; + + // Apply translation vector + glTranslatef(so.x, so.y, so.z); + + // Apply independant rotation vectors + glRotatef(so.rotation.x, 1.0, 0.0, 0.0); + glRotatef(so.rotation.y, 0.0, 1.0, 0.0); + glRotatef(so.rotation.z, 0.0, 0.0, 1.0); + + // Apply scaling vector + glScalef(so.scale[0], so.scale[1], so.scale[2]); + + // Apply texture + if ( so.texture.id > 0 ) { + getTexture(so.texture.id); + glBindTexture(GL_TEXTURE_2D, so.texture.id); + glMatrixMode(GL_TEXTURE); + glScalef(so.texture.scale, so.texture.scale, so.texture.scale); + glMatrixMode(GL_MODELVIEW); + } else { + glBindTexture(GL_TEXTURE_2D, 0); + } + + // Draw actual object + if ( so.mesh > 0 ) { + // drawMesh(); + } else if ( so.mesh == -1 ) { // a mesh of -1 draws the teapot + // The teapot does not obey the right-hand rule + glFrontFace(GL_CW); + glutSolidTeapot(1); + glFrontFace(GL_CCW); + } + + glBindTexture(GL_TEXTURE_2D, 0); + glPopMatrix(); + } - glLightf(GL_LIGHT0, GL_SPOT_CUTOFF, 90.0); + updateLights(); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); + drawAxisLines(); - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, ambient); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diffuse); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, specular); - glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, emission0); - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shine); + glPopMatrix(); - glEnable(GL_LIGHT0); - glEnable(GL_LIGHTING); + glutSwapBuffers(); } /** @@ -403,8 +433,8 @@ int main(int argc, char **argv) { glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH); - glutInitWindowSize(500, 500); - glutCreateWindow("Scene Editor"); + glutInitWindowSize(width, height); + glutCreateWindow("Scene Editor - Ashley Tyndall (20915779), Jenna de la Harpe (20367932)"); glShadeModel(GL_SMOOTH); // Enables Smooth Shading glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background @@ -412,21 +442,19 @@ int main(int argc, char **argv) { glDepthRange(0,1); glEnable(GL_DEPTH_TEST); // Enables Depth Testing glDepthFunc(GL_LEQUAL); // the type - glEnable(GL_TEXTURE_2D); - glEnable(GL_NORMALIZE); - glLineWidth(2.0); + //glEnable(GL_CULL_FACE); + glLineWidth(1.0); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); - glutKeyboardFunc(keyboard); glutMotionFunc(motion); makeMenu(); - - init(); + initializeLights(); + initializeState(); glutMainLoop(); } \ No newline at end of file