X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=scene.c;h=debba608da20efb80cf51e68205f7bdf0538aacd;hp=b684583d0097f5d940095a8213f3db331ba8eccf;hb=9d534bb644d7510782a835c701e4b185957f7e64;hpb=d58903b333042e04555f09bcab7b21231a48f793 diff --git a/scene.c b/scene.c index b684583..debba60 100644 --- a/scene.c +++ b/scene.c @@ -199,6 +199,9 @@ void windowReshape(int w, int h) { * @param y Mouse y position */ void mouse(int button, int state, int x, int y) { + if ( button == GLUT_LEFT_BUTTON && glutGetModifiers() == GLUT_ACTIVE_SHIFT ) { + button = GLUT_MIDDLE_BUTTON; // Holding shift with left button is the same as the middle button + } switch(button) { case GLUT_LEFT_BUTTON: case GLUT_MIDDLE_BUTTON: @@ -283,13 +286,14 @@ void motion(int x, int y) { switch ( manipulateState ) { case STATE_CAMERA_ROTATE_MOVE: + // w: rotate rotate += (x - startx); if ( buttonSelected == GLUT_LEFT_BUTTON ) { - // w: rotate, h: zoom + // h: zoom zoom += (y - starty); } else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) { - // w: rotate, h: tilt + // h: tilt camAngle += (y - starty); } @@ -299,24 +303,28 @@ void motion(int x, int y) { break; case STATE_OBJECT_POSITION_SCALE: - //so.x, so.y, so.z + if ( buttonSelected == GLUT_LEFT_BUTTON ) { // w: left/right, h: near/far + //so.x, so.y, so.z //sceneObjs[curObject].x += (x - startx)*leftrightFactor; } else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) { - // w: big/small, h: up/down - - // For big/small scaling, we map negative numbers to 0->1 and positive numbers to 1->inf + // w: big/small float diff = (x - startx); - float scaling = ( diff + (float)height ) / ( (float)height ); + float max = (float)height/bigsmallFactor; + float scaling = ( diff + max) / max; sceneObjs[curObject].scale[0] *= scaling; sceneObjs[curObject].scale[1] *= scaling; sceneObjs[curObject].scale[2] *= scaling; - printf("Diff is %f, Scaling by %f on all axii, 1/map is %f\n", diff, sceneObjs[curObject].scale[0], scaling); + + // h: up/down + sceneObjs[curObject].y += (y - starty) * updownFactor; } + starty = y; startx = x; + break; case STATE_OBJECT_ROTATION_TEXTURE_SCALE: