X-Git-Url: https://git.ucc.asn.au/?p=atyndall%2Fcits2231.git;a=blobdiff_plain;f=types.h;h=e18c6f4336cd34de4161c92ab946e0c760816bd0;hp=197eb03f12ae0f8658a2c9a628bb9a3a2aef578c;hb=be10e0bdc4f3277599aa5c02fdddfc0d1cc2f66f;hpb=ae7da963e8c91eb4463b8c9f60d0b82c4a2155ce diff --git a/types.h b/types.h index 197eb03..e18c6f4 100644 --- a/types.h +++ b/types.h @@ -34,22 +34,37 @@ typedef struct { GLubyte *rgbData; // Array of bytes with the colour data for the texture } texture; +// A type for point data +typedef struct { + GLfloat x, y, z; // Amount of rotation on axis +} point; -typedef GLfloat vector[3]; // Vector datatyle - +// A type for texture id/scale data typedef struct { - GLfloat parameter; // Transform amount - vector* vect; // Transform vector -} transform; + int id; + GLfloat scale; +} texturedat; +// A type to maintain the state of an object in the scene typedef struct { - int mesh; // Mesh index number - int texture; // Texture index number - float x,y,z; // Scene position - vector* scale; // Scale vector - transform rotation; // Rotation transformation + int mesh; // Mesh index number + texturedat texture; // Texture index number + GLfloat x,y,z; // Scene position + GLfloat scale[3]; // Scale vector + point rotation; // Rotation transformation } SceneObject; +// A type to maintain the state of a light in the scene +typedef struct { + GLfloat position[4]; // Light position + GLfloat ambient[4]; // Ambient parameter + GLfloat diffuse[4]; // Diffuse parameter + GLfloat specular[4]; // Specular parameter + GLfloat direction[3]; // Direction parameter + GLfloat cutoff; // Cutoff of light + char exponent; // Light exponent value, 0 - 128 +} LightObject; + // Menu enum enum menu { // Main menu @@ -75,5 +90,13 @@ enum menu { M_LIGHT_RGBALL_LIGHT_2 }; -#endif /* TYPES_H */ +// Manipulation states +enum manipulateStates { + STATE_CAMERA_ROTATE_MOVE, + STATE_OBJECT_POSITION_SCALE, + STATE_OBJECT_ROTATION_TEXTURE_SCALE, + STATE_LIGHT_1_MOVE, + STATE_LIGHT_2_MOVE, +}; +#endif /* TYPES_H */ \ No newline at end of file