(no commit message)
authorAsh Tyndall <[email protected]>
Sat, 22 Oct 2011 03:30:51 +0000 (11:30 +0800)
committerAsh Tyndall <[email protected]>
Sat, 22 Oct 2011 03:30:51 +0000 (11:30 +0800)
globals.c
scene.c

index 7b1a4a1..a406be4 100644 (file)
--- a/globals.c
+++ b/globals.c
@@ -95,7 +95,7 @@ GLfloat zoomFactor = 0.2, camRotateFactor = 0.5, camAngleFactor = 0.5;
 GLfloat leftrightFactor = 0.5, nearfarFactor = 0.5, bigsmallFactor = 0.6, updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.05;
 
 /* Beginning width, height */
-int width = 500, height = 500;
+int width = 750, height = 750;
 
 /* Texture state tracking */
 int currentGroundTexture = 0, currentMeshTexture = 0;
\ No newline at end of file
diff --git a/scene.c b/scene.c
index b02b4f1..eefeec1 100644 (file)
--- a/scene.c
+++ b/scene.c
@@ -530,8 +530,8 @@ int main(int argc, char **argv) {
 \r
   glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);\r
 \r
-  glutInitWindowSize(500, 500);\r
-  glutCreateWindow("Scene Editor");\r
+  glutInitWindowSize(width, height);\r
+  glutCreateWindow("Scene Editor - Ashley Tyndall (20915779), Jenna de la Harpe (20367932)");\r
 \r
   glShadeModel(GL_SMOOTH); // Enables Smooth Shading\r
   glClearColor(0.0f, 0.0f, 0.0f, 0.0f); // Black Background\r

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