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author
Ash Tyndall
<
[email protected]
>
Fri, 21 Oct 2011 06:03:48 +0000
(14:03 +0800)
committer
Ash Tyndall
<
[email protected]
>
Fri, 21 Oct 2011 06:03:48 +0000
(14:03 +0800)
helper.c
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diff --git
a/helper.c
b/helper.c
index
5d8d3f2
..
1b5aa44
100644
(file)
--- a/
helper.c
+++ b/
helper.c
@@
-210,16
+210,19
@@
int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz
* Draw a floor by looping over the floorSize and squareSize variables
*/
void drawFloor() {
* Draw a floor by looping over the floorSize and squareSize variables
*/
void drawFloor() {
+ getTexture(2);
glBegin(GL_QUADS);
glBegin(GL_QUADS);
-
for ( int x = -floorSize; x < floorSize; x++ ) {
for ( int z = -floorSize; z < floorSize; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
for ( int x = -floorSize; x < floorSize; x++ ) {
for ( int z = -floorSize; z < floorSize; z++ ) {
glColor3f( 1.0, 1.0, 1.0 );
-
getTexture(2
);
-
glBindTexture(GL_TEXTURE_2D, 2
);
+
glNormal3d(0, 0, 1
);
+
glTexCoord2f(0, 0
);
glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize );
glVertex3f( (x+1)*squareSize, 0.0, (z+1)*squareSize );
+ glTexCoord2f(1, 0);
glVertex3f( (x+1)*squareSize, 0.0, z*squareSize );
glVertex3f( (x+1)*squareSize, 0.0, z*squareSize );
+ glTexCoord2f(1, 1);
glVertex3f( x*squareSize, 0.0, z*squareSize );
glVertex3f( x*squareSize, 0.0, z*squareSize );
+ glTexCoord2f(0, 1);
glVertex3f( x*squareSize, 0.0, (z+1)*squareSize );
}
}
glVertex3f( x*squareSize, 0.0, (z+1)*squareSize );
}
}
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