(no commit message)
authorAsh Tyndall <[email protected]>
Thu, 20 Oct 2011 13:21:18 +0000 (21:21 +0800)
committerAsh Tyndall <[email protected]>
Thu, 20 Oct 2011 13:21:18 +0000 (21:21 +0800)
helper.c

index cf38dfa..b3c3f4a 100644 (file)
--- a/helper.c
+++ b/helper.c
@@ -216,7 +216,7 @@ int makeSubmenuFromArray( const char *menuEntries[], unsigned int menuEntriesSiz
  * @param z2 bottom-left z
  */
 void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
-
+/*
   if ( drawFloorRecurse != recurseLevel ) {
     // Calculate middle points
     float xm = (x1 + x2) / 2.0;
@@ -235,11 +235,9 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
     // Draw square.
     // **NOTE: Is the polygon facing in the right direction?
 
-    if ( (x1 - x2) / (z1 - z2)) {
-      printf("Ratio: %f\n", (x1 - x2) / (z1 - z2));
-    }
+    float xm = (x1 + x2) / 2.0;
+    drawSquare(recurseLevel, )
 
-    //printf("Drawing square (%f, %f), (%f, %f), (%f, %f), (%f, %f)\n", x1, z1, x1, z2, x2, z2, x2, z1);
     glBegin(GL_QUADS);
       glNormal3f(0,1,0);
       glVertex3f(x1, 0.0, z1);
@@ -247,7 +245,29 @@ void drawSquare(int recurseLevel, float x1, float z1, float x2, float z2) {
       glVertex3f(x2, 0.0, z2);
       glVertex3f(x2, 0.0, z1);
     glEnd();
-  }
+  }*/
+
+ unsigned int GridSizeX = 16;
+       unsigned int GridSizeY = 16;
+       unsigned int SizeX = 8;
+       unsigned int SizeY = 8;
+
+  glBegin(GL_QUADS);
+       for (unsigned int x =0;x<GridSizeX;++x)
+               for (unsigned int y =0;y<GridSizeY;++y)
+               {
+                       if ((x+y)&0x00000001) //modulo 2
+                               glColor3f(1.0f,1.0f,1.0f); //white
+                       else
+                               glColor3f(0.0f,0.0f,0.0f); //black
+
+                       glVertex3f(    x*SizeX,0.0,     y*SizeY);
+                       glVertex3f((x+1)*SizeX,0.0,     y*SizeY);
+                       glVertex3f((x+1)*SizeX,0.0, (y+1)*SizeY);
+                       glVertex3f(    x*SizeX,0.0, (y+1)*SizeY);
+
+               }
+       glEnd();
 
 }
 

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