glutCreateMenu(processMainEvents);\r
glutAddMenuEntry("Rotate/Move Camera", M_ROTATE_MOVE_CAMERA);\r
glutAddSubMenu("Add object", objectMenu);\r
glutCreateMenu(processMainEvents);\r
glutAddMenuEntry("Rotate/Move Camera", M_ROTATE_MOVE_CAMERA);\r
glutAddSubMenu("Add object", objectMenu);\r
- glutAddMenuEntry("Position/Scale", M_POSITION_SCALE);\r
- glutAddMenuEntry("Rotation/Texture Scale", M_ROTATION_TEXTURE_SCALE);\r
+ //glutAddMenuEntry("Position/Scale", M_POSITION_SCALE);\r
+ //glutAddMenuEntry("Rotation/Texture Scale", M_ROTATION_TEXTURE_SCALE);\r
//glutAddSubMenu("Material", materialMenu);\r
glutAddSubMenu("Texture", textureMenu);\r
glutAddSubMenu("Ground texture", gTextureMenu);\r
//glutAddSubMenu("Material", materialMenu);\r
glutAddSubMenu("Texture", textureMenu);\r
glutAddSubMenu("Ground texture", gTextureMenu);\r
if ( buttonSelected == GLUT_LEFT_BUTTON ) {\r
// w: left/right, h: near/far\r
if ( buttonSelected == GLUT_LEFT_BUTTON ) {\r
// w: left/right, h: near/far\r
} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r
// w: big/small, h: up/down\r
}\r
} else if ( buttonSelected == GLUT_MIDDLE_BUTTON ) {\r
// w: big/small, h: up/down\r
}\r
break;\r
\r
case STATE_OBJECT_ROTATION_TEXTURE_SCALE:\r
if ( buttonSelected == GLUT_LEFT_BUTTON ) {\r
// w: rotate on width, h: rotate on h\r
break;\r
\r
case STATE_OBJECT_ROTATION_TEXTURE_SCALE:\r
if ( buttonSelected == GLUT_LEFT_BUTTON ) {\r
// w: rotate on width, h: rotate on h\r