Remove referenes to keyboard debugging function. Electing not to use glColorMaterial... master
authorAsh Tyndall <[email protected]>
Sat, 22 Oct 2011 08:38:50 +0000 (16:38 +0800)
committerAsh Tyndall <[email protected]>
Sat, 22 Oct 2011 08:38:50 +0000 (16:38 +0800)
scene.c

diff --git a/scene.c b/scene.c
index aabad99..69c5a82 100644 (file)
--- a/scene.c
+++ b/scene.c
@@ -356,10 +356,8 @@ void display() {
 \r
   glPushMatrix();\r
 \r
 \r
   glPushMatrix();\r
 \r
-    /* Perform scene rotations based on user mouse/keyboard input. */\r
+    /* Perform scene rotations based on user mouse input. */\r
     glRotatef(rotate*camRotateFactor, 0.0, 1.0, 0.0);\r
     glRotatef(rotate*camRotateFactor, 0.0, 1.0, 0.0);\r
-    glTranslatef(camx, camy, camz);\r
-    glRotatef(keyrot, 1.0, 0.0, 0.0);\r
 \r
     drawFloor();\r
     \r
 \r
     drawFloor();\r
     \r

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