Rewirte lighting system to use LightObjects; set up move light manipulations. Still...
authorAsh Tyndall <[email protected]>
Sat, 22 Oct 2011 07:13:27 +0000 (15:13 +0800)
committerAsh Tyndall <[email protected]>
Sat, 22 Oct 2011 07:13:27 +0000 (15:13 +0800)
globals.c

index aa9f283..c163e83 100644 (file)
--- a/globals.c
+++ b/globals.c
@@ -89,7 +89,7 @@ GLfloat zoomFactor = 0.2, camRotateFactor = 0.5, camAngleFactor = 0.5;
 GLfloat leftrightFactor = 0.05, nearfarFactor = 0.1, bigsmallFactor = 0.6, updownFactor = 0.03, rotateFactor = 0.8, texscaleFactor = 0.2;
 
 /* Beginning width, height */
-int width = 750, height = 750;
+int width = 700, height = 700;
 
 /* Texture state tracking */
 int currentGroundTexture = 0, currentMeshTexture = 0;
\ No newline at end of file

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