\r
// For big/small scaling, we map negative numbers to 0->1 and positive numbers to 1->inf\r
float diff = (y - starty);\r
\r
// For big/small scaling, we map negative numbers to 0->1 and positive numbers to 1->inf\r
float diff = (y - starty);\r
sceneObjs[curObject].scale[0] = scaling;\r
sceneObjs[curObject].scale[1] = scaling;\r
sceneObjs[curObject].scale[2] = scaling;\r
sceneObjs[curObject].scale[0] = scaling;\r
sceneObjs[curObject].scale[1] = scaling;\r
sceneObjs[curObject].scale[2] = scaling;\r