From 5f4da2e97f7d31c4980837be823a1297f6e3b657 Mon Sep 17 00:00:00 2001 From: Ash Tyndall Date: Sat, 22 Oct 2011 10:26:21 +0800 Subject: [PATCH] --- globals.c | 2 +- scene.c | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/globals.c b/globals.c index 719d6ae..278bf89 100644 --- a/globals.c +++ b/globals.c @@ -92,7 +92,7 @@ GLfloat emission[] = {0.0, 0.3, 0.3, 1.0}; /* Zoom and rotate tracking */ GLfloat zoom = 0.0, rotate = 0.0, camAngle = 40.0; GLfloat zoomFactor = 0.2, rotateFactor = 0.5, camAngleFactor = 0.5; -GLfloat leftrightFactor = 0.5, nearfarFactor = 0.5, bigsmallFactor = 0.05, updownFactor = 0.5; +GLfloat leftrightFactor = 0.5, nearfarFactor = 0.5, bigsmallFactor = 0.5, updownFactor = 0.5; /* Beginning width, height */ int width = 500, height = 500; diff --git a/scene.c b/scene.c index 74e79a7..ba115c3 100644 --- a/scene.c +++ b/scene.c @@ -308,7 +308,7 @@ void motion(int x, int y) { // For big/small scaling, we map negative numbers to 0->1 and positive numbers to 1->inf float diff = (x - startx); - float scaling = ( diff + (float)height/2 ) / ( (float)height/2 ); + float scaling = ( diff + (float)height/2 ) / ( (float)height/2 ) * bigsmallFactor; sceneObjs[curObject].scale[0] *= scaling; sceneObjs[curObject].scale[1] *= scaling; -- 2.20.1