From 712b188c189ec9aca2ee5ff59b31abced5ce46f3 Mon Sep 17 00:00:00 2001 From: Ash Tyndall Date: Tue, 18 Oct 2011 18:47:48 +0800 Subject: [PATCH] --- scene.c | 63 ++++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 file changed, 60 insertions(+), 3 deletions(-) diff --git a/scene.c b/scene.c index eb5c537..15d8f9d 100644 --- a/scene.c +++ b/scene.c @@ -118,7 +118,15 @@ static GLfloat floorVertices[4][3] = { static GLfloat lightColor[] = {1.0, 1.0, 1.0, 1.0}; // White light static GLfloat lightPosition[4]; -static float lightAngle = 10.0, lightHeight = 20; + +int moving, startx, starty; +int lightMoving = 0, lightStartX, lightStartY; + +/* Time varying or user-controled variables. */ +static float jump = 0.0; +static float lightAngle = 0.0, lightHeight = 20; +GLfloat angle = -150; /* in degrees */ +GLfloat angle2 = 30; /* in degrees */ /** * Prints out error message when file cannot be read @@ -498,10 +506,54 @@ void windowReshape(int w, int h) { * @param x Mouse x position * @param y Mouse y position */ -void mouse(int btn, int state, int x, int y) { +/*void mouse(int btn, int state, int x, int y) { +}*/ +static void +mouse(int button, int state, int x, int y) +{ + if (button == GLUT_LEFT_BUTTON) { + if (state == GLUT_DOWN) { + moving = 1; + startx = x; + starty = y; + } + if (state == GLUT_UP) { + moving = 0; + } + } + if (button == GLUT_MIDDLE_BUTTON) { + if (state == GLUT_DOWN) { + lightMoving = 1; + lightStartX = x; + lightStartY = y; + } + if (state == GLUT_UP) { + lightMoving = 0; + } + } } +static void +motion(int x, int y) +{ + if (moving) { + angle = angle + (x - startx); + angle2 = angle2 + (y - starty); + startx = x; + starty = y; + glutPostRedisplay(); + } + if (lightMoving) { + lightAngle += (x - lightStartX)/40.0; + lightHeight += (lightStartY - y)/20.0; + lightStartX = x; + lightStartY = y; + glutPostRedisplay(); + } +} + + /** * Draw a floor. */ @@ -539,7 +591,7 @@ void display() { gluLookAt( 0.0, 0.0, 60.0, /* eye is at (x,y,z) */ 0.0, 0.0, 0.0, /* center is at (x,y,z) */ - 0.0, 1.0, 1.0 /* up is in postivie Y direction */ + 0.0, 1.0, 0.0 /* up is in postivie Y direction */ ); /* Reposition the light source. */ @@ -549,6 +601,10 @@ void display() { lightPosition[3] = 0.0; glPushMatrix(); + /* Perform scene rotations based on user mouse input. */ + glRotatef(angle2, 1.0, 0.0, 0.0); + glRotatef(angle, 0.0, 1.0, 0.0); + glLightfv(GL_LIGHT0, GL_POSITION, lightPosition); glEnable(GL_BLEND); @@ -643,6 +699,7 @@ int main(int argc, char **argv) { glutReshapeFunc(windowReshape); glutDisplayFunc(display); glutMouseFunc(mouse); + glutMotionFunc(motion); makeMenu(); -- 2.20.1