From 832b617a2019cb59220227dfd563808b83b3b6ef Mon Sep 17 00:00:00 2001 From: Ash Tyndall Date: Wed, 19 Oct 2011 20:34:46 +0800 Subject: [PATCH] --- scene.c | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/scene.c b/scene.c index 02033d9..de3a2f7 100644 --- a/scene.c +++ b/scene.c @@ -137,10 +137,11 @@ int floorSize = 100; /* Light 0 parameters */ GLfloat diffuse0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat ambient0[] = {1.0, 1.0, 1.0, 1.0}; +GLfloat ambient0[] = {0.0, 0.0, 0.0, 1.0}; GLfloat specular0[] = {1.0, 1.0, 1.0, 1.0}; -GLfloat light0_pos[] ={ 1.0, 2.0, 3,0, 1.0}; GLfloat emission0[] = {0.0, 0.0, 0.0, 0.0}; +GLfloat light0_pos[] ={1.0, 1.0, 0,0, 1.0}; +GLfloat glightmodel[] = {0.2,0.2,0.2,1}; /** @@ -665,6 +666,7 @@ void display() { // Draw teapot for a test object glPushMatrix(); glTranslatef(0.0, 1.0, 0.0); // **NOTE: Teapot does not rest on surface + glColor3f(0.5, 0.5, 0.5); glutWireTeapot(1); glPopMatrix(); @@ -696,17 +698,20 @@ void init() { far /* Z far */ ); - glEnable(GL_LIGHT0); + glLightfv(GL_LIGHT0, GL_POSITION, light0_pos); glLightfv(GL_LIGHT0, GL_AMBIENT, ambient0); glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse0); glLightfv(GL_LIGHT0, GL_SPECULAR, specular0); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, glightmodel); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHTING); + glEnable(GL_COLOR_MATERIAL); glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, specular0); glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, emission0); - glEnable(GL_COLOR_MATERIAL); - glEnable(GL_LIGHTING); + glMatrixMode(GL_MODELVIEW); glLoadIdentity(); -- 2.20.1