From e84eec59aded99f41844e639a2ce84871c695002 Mon Sep 17 00:00:00 2001 From: Ash Tyndall Date: Fri, 21 Oct 2011 11:51:07 +0800 Subject: [PATCH] --- globals.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/globals.c b/globals.c index 237e399..4fd0274 100644 --- a/globals.c +++ b/globals.c @@ -70,9 +70,9 @@ GLfloat factor = 1.0; GLfloat lineLength = 10; /* Light 0 parameters */ -GLfloat diffuse0[]={1.0, 0.0, 0.0, 1.0}; -GLfloat ambient0[]={1.0, 0.0, 0.0, 1.0}; -GLfloat specular0[]={1.0, 0.0, 0.0, 1.0}; +GLfloat diffuse0[]={1.0, 1.0, 1.0, 1.0}; +GLfloat ambient0[]={1.0, 1.0, 1.0, 1.0}; +GLfloat specular0[]={1.0, 1.0, 1.0, 1.0}; GLfloat direction0[] = {0.0, 0.0, 0.0}; GLfloat lightColor0[] = {1.0, 1.0, 1.0, 1.0}; // White light @@ -82,9 +82,9 @@ float lightAngle0 = 0.0, lightHeight0 = 5; int lightMoving0 = 0, lightStartX0, lightStartY0; /* Light 1 parameters */ -GLfloat diffuse1[]={1.0, 0.0, 0.0, 1.0}; -GLfloat ambient1[]={1.0, 0.0, 0.0, 1.0}; -GLfloat specular1[]={1.0, 0.0, 0.0, 1.0}; +GLfloat diffuse1[]={1.0, 1.0, 1.0, 1.0}; +GLfloat ambient1[]={1.0, 1.0, 1.0, 1.0}; +GLfloat specular1[]={1.0, 1.0, 1.0, 1.0}; GLfloat direction1[] = {0.0, 0.0, 0.0}; GLfloat lightColor1[] = {1.0, 1.0, 1.0, 1.0}; // White light @@ -99,7 +99,7 @@ GLfloat diffuse[] = {1.0, 0.8, 0.0, 1.0}; GLfloat specular[] = {1.0, 1.0, 1.0, 1.0}; GLfloat shine = 100.0; GLfloat glightmodel[] = {0.2,0.2,0.2,1}; -GLfloat emission[] = {0.0, 0.3, 0.3, 1.0}; +GLfloat emission[] = {1.0, 1.0, 1.0, 1.0}; /* Zoom and rotate tracking */ GLfloat zoom = 0.0, rotate = 0.0; -- 2.20.1