Classify Beziers, use DeCasteljau for CPU renderer I don't know how glDrawLines does it, but I can't get rid of the wiggles in straight lines done using CPU renderer. So I switched to DeCasteljau. Then I made it classify the lines and only use one Bresenham instead of 100 anyway.
Only slightly totally broken SVG transformations Argh The matrices are ((a c e) (b d f) (0 0 1)) *Not* ((a b c) (d e f) (0 0 1)) I guess it's better than the Rect bounds crap. But still broken.