750fc8b40b16117272972304c3a783f88a0fc82d
[ipdf/code.git] / src / graphicsbuffer.cpp
1 #include "graphicsbuffer.h"
2 #include "log.h"
3
4 using namespace IPDF;
5
6 static GLenum BufferUsageToGLUsage(GraphicsBuffer::BufferUsage buffer_usage)
7 {
8         GLenum usage;
9         switch (buffer_usage)
10         {
11         case GraphicsBuffer::BufferUsageStaticDraw:
12                 usage = GL_STATIC_DRAW;
13                 break;
14         case GraphicsBuffer::BufferUsageStaticRead:
15                 usage = GL_STATIC_READ;
16                 break;
17         case GraphicsBuffer::BufferUsageStaticCopy:
18                 usage = GL_STATIC_COPY;
19                 break;
20         case GraphicsBuffer::BufferUsageDynamicDraw:
21                 usage = GL_DYNAMIC_DRAW;
22                 break;
23         case GraphicsBuffer::BufferUsageDynamicRead:
24                 usage = GL_DYNAMIC_READ;
25                 break;
26         case GraphicsBuffer::BufferUsageDynamicCopy:
27                 usage = GL_DYNAMIC_COPY;
28                 break;
29         case GraphicsBuffer::BufferUsageStreamDraw:
30                 usage = GL_STREAM_DRAW;
31                 break;
32         case GraphicsBuffer::BufferUsageStreamRead:
33                 usage = GL_STREAM_READ;
34                 break;
35         case GraphicsBuffer::BufferUsageStreamCopy:
36                 usage = GL_STREAM_COPY;
37                 break;
38         default:
39                 SDL_assert(false && "Unknown buffer usage type.");
40                 usage = GL_DYNAMIC_DRAW;
41         }
42         return usage;
43 }
44
45 static GLenum BufferTypeToGLType(GraphicsBuffer::BufferType buffer_type)
46 {
47         switch (buffer_type)
48         {
49         case GraphicsBuffer::BufferTypeVertex:
50                 return GL_ARRAY_BUFFER;
51         case GraphicsBuffer::BufferTypeIndex:
52                 return GL_ELEMENT_ARRAY_BUFFER;
53         case GraphicsBuffer::BufferTypePixelPack:
54                 return GL_PIXEL_PACK_BUFFER;
55         case GraphicsBuffer::BufferTypePixelUnpack:
56                 return GL_PIXEL_UNPACK_BUFFER;
57         case GraphicsBuffer::BufferTypeUniform:
58                 return GL_UNIFORM_BUFFER;
59         case GraphicsBuffer::BufferTypeDrawIndirect:
60                 return GL_DRAW_INDIRECT_BUFFER;
61         default:
62                 return GL_COPY_READ_BUFFER;
63         }
64 }
65
66 GraphicsBuffer::GraphicsBuffer()
67 {
68         m_invalidated = true;
69         m_map_pointer = nullptr;
70         m_buffer_size = 0;
71         m_buffer_shape_dirty = true;
72         m_buffer_handle = 0;
73         m_buffer_usage = BufferUsageDynamicDraw;
74         SetUsage(BufferUsageStaticDraw);
75 }
76
77 GraphicsBuffer::~GraphicsBuffer()
78 {
79         if (m_map_pointer)
80         {
81                 UnMap();
82         }
83         glDeleteBuffers(1, &m_buffer_handle);
84 }
85
86 void GraphicsBuffer::SetType(GraphicsBuffer::BufferType bufType)
87 {
88         m_buffer_type = bufType;
89 }
90
91 void GraphicsBuffer::SetUsage(GraphicsBuffer::BufferUsage bufUsage)
92 {
93         if (bufUsage != m_buffer_usage)
94         {
95                 m_buffer_usage = bufUsage;
96                 m_buffer_shape_dirty = true;
97         }
98 }
99
100 void GraphicsBuffer::Invalidate()
101 {
102         m_invalidated = true;
103         // Apparently not supported.
104         //glInvalidateBufferData(m_buffer_handle);
105 }
106
107 void GraphicsBuffer::RecreateBuffer()
108 {
109         // If the buffer is not dirty, don't recreate it.
110         if (!m_buffer_shape_dirty) return;
111         // If the buffer is mapped, don't recreate it.
112         if (m_map_pointer) return;
113         // If the buffer has data in it we need, don't recreate it.
114         if (!m_invalidated) return;
115         if (m_buffer_handle)
116         {
117                 glDeleteBuffers(1, &m_buffer_handle);
118         }
119         glGenBuffers(1, &m_buffer_handle);
120         m_buffer_shape_dirty = false;
121         if (m_buffer_size)
122                 Upload(m_buffer_size, nullptr);
123 }
124
125 void* GraphicsBuffer::Map(bool read, bool write, bool invalidate)
126 {
127         GLbitfield access = ((read)?GL_MAP_READ_BIT:0) | ((write)?GL_MAP_WRITE_BIT:0) | ((invalidate)?GL_MAP_INVALIDATE_BUFFER_BIT:0);
128         GLenum target = BufferTypeToGLType(m_buffer_type);
129
130         if (invalidate)
131         {
132                 m_invalidated = true;
133
134                 // Intel's Mesa driver does not rename the buffer when we map with GL_MAP_INVALIDATE_BUFFER_BIT,
135                 // resulting in the CPU stalling waiting for rendering from the buffer to complete on the GPU.
136                 // We manually force the buffer to be renamed here to avoid this.
137                 m_buffer_shape_dirty = true;
138         }
139
140         if (m_map_pointer)
141                 Warn("Tried to map already mapped buffer!");    
142
143         RecreateBuffer();
144
145         Bind();
146         
147         m_map_pointer = glMapBufferRange(target, 0, m_buffer_size, access);
148         
149         return m_map_pointer;
150 }
151
152 void* GraphicsBuffer::MapRange(int offset, int length, bool read, bool write, bool invalidate)
153 {
154         GLbitfield access = ((read)?GL_MAP_READ_BIT:0) | ((write)?GL_MAP_WRITE_BIT:0) | ((invalidate)?GL_MAP_INVALIDATE_RANGE_BIT:0);
155         GLenum target = BufferTypeToGLType(m_buffer_type);
156
157         if (m_map_pointer)
158                 Warn("Tried to map already mapped buffer!");    
159
160         RecreateBuffer();
161
162         Bind();
163         
164         m_map_pointer = glMapBufferRange(target, offset, length, access);
165         return m_map_pointer;
166 }
167
168 void GraphicsBuffer::UnMap()
169 {
170         GLenum target = BufferTypeToGLType(m_buffer_type);
171         
172         Bind();
173         glUnmapBuffer(target);
174         m_map_pointer = nullptr;
175         m_invalidated = false;
176 }
177
178 void GraphicsBuffer::Upload(size_t length, const void* data)
179 {
180         GLenum target = BufferTypeToGLType(m_buffer_type);
181         
182         GLenum usage = BufferUsageToGLUsage(m_buffer_usage);
183
184         m_invalidated = true;
185         RecreateBuffer();
186         
187         Bind();
188         glBufferData(target, length, data, usage);
189         if (data != nullptr)
190                 m_invalidated = false;
191         m_buffer_size = length;
192 }
193
194 void GraphicsBuffer::UploadRange(size_t length, intptr_t offset, const void* data)
195 {
196         GLenum target = BufferTypeToGLType(m_buffer_type);
197
198         RecreateBuffer();
199         
200         Bind();
201         glBufferSubData(target, offset, length, data);
202         m_invalidated = false;
203 }
204
205 void GraphicsBuffer::Resize(size_t length)
206 {
207         if (m_invalidated)
208         {
209                 m_buffer_size = length;
210                 RecreateBuffer();       
211         }
212         else
213         {
214                 // Create a new buffer and copy the old data into it.
215                 UnMap();
216                 GLuint old_buffer = m_buffer_handle;    
217                 glGenBuffers(1, &m_buffer_handle);
218                 Upload(length, nullptr);
219                 glBindBuffer(GL_COPY_READ_BUFFER, old_buffer);
220                 glBindBuffer(GL_COPY_WRITE_BUFFER, m_buffer_handle);
221                 glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, m_buffer_size);
222                 glDeleteBuffers(1, &old_buffer);
223                 m_buffer_size = length;
224         }
225 }
226
227 void GraphicsBuffer::Bind() const
228 {
229         if (m_buffer_type == BufferTypeUniform)
230                 glBindBufferBase(GL_UNIFORM_BUFFER, 0, m_buffer_handle);
231         else
232                 glBindBuffer(BufferTypeToGLType(m_buffer_type), m_buffer_handle);
233 }
234

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