The BeĢziers are quadratic not cubic...
[ipdf/code.git] / src / main.h
1 #include "common.h"
2
3 #include "document.h"
4 #include "view.h"
5 #include "screen.h"
6 #include <unistd.h>
7
8
9 using namespace std;
10 using namespace IPDF;
11
12 inline void OverlayBMP(Document & doc, const char * input, const char * output, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
13 {
14
15         Screen scr;
16         View view(doc, scr, bounds, c);
17         if (input != NULL)
18                 scr.RenderBMP(input);
19         view.Render();
20         if (output != NULL)
21                 scr.ScreenShot(output);
22         scr.Present();
23 }
24
25 inline void MainLoop(Document & doc, const Rect & bounds = Rect(0,0,1,1), const Colour & c = Colour(0.f,0.f,0.f,1.f))
26 {
27         // order is important... segfaults occur when screen (which inits GL) is not constructed first -_-
28         Screen scr;
29         View view(doc,scr, bounds, c);
30         scr.DebugFontInit("DejaVuSansMono.ttf");
31         scr.SetMouseHandler([&](int x, int y, int buttons, int wheel) // [?] wtf
32         {
33                 static bool oldButtonDown = false;
34                 static int oldx, oldy;
35                 if (buttons == 3 && !oldButtonDown)
36                 {
37                         oldButtonDown = true;
38                         view.ToggleGPUTransform();
39                         oldx = x;
40                         oldy = y;
41                         return;
42                 }
43                 if (buttons == 2 && !oldButtonDown)
44                 {
45                         oldButtonDown = true;
46                         view.ToggleGPURendering();
47                         oldx = x;
48                         oldy = y;
49                 }
50                 if (buttons && !oldButtonDown)
51                 {
52                         // We're beginning a drag.
53                         oldButtonDown = true;
54                         oldx = x;
55                         oldy = y;
56                         scr.SetMouseCursor(Screen::CursorMove);
57                 }
58                 if (buttons)
59                 {
60                         view.Translate(Real(oldx-x)/Real(scr.ViewportWidth()), Real(oldy-y)/Real(scr.ViewportHeight()));
61                 }
62                 else
63                 {
64                         oldButtonDown = false;
65                         scr.SetMouseCursor(Screen::CursorArrow);
66                 }
67                 oldx = x;
68                 oldy = y;
69                 
70                 if (wheel)
71                 {
72                         view.ScaleAroundPoint(Real(x)/Real(scr.ViewportWidth()),Real(y)/Real(scr.ViewportHeight()), expf(-wheel/20.f));
73                 }
74         }
75         );
76
77         double total_cpu_time = 0;
78         double total_gpu_time = 0;
79         double total_real_time = 0;
80         struct timespec real_clock_start;
81         struct timespec real_clock_now;
82         struct timespec real_clock_prev;
83         clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_start);
84         real_clock_now = real_clock_start;
85         double frames = 0;
86         double data_rate = -1; // period between data output to stdout (if <= 0 there will be no output)
87         uint64_t data_points = 0;
88         setbuf(stdout, NULL);
89         while (scr.PumpEvents())
90         {
91                 real_clock_prev = real_clock_now;
92                 ++frames;
93                 scr.Clear();
94                 //view.ForceBoundsDirty();
95                 //view.ForceBufferDirty();
96                 //view.ForceRenderDirty();
97
98                 view.Render(scr.ViewportWidth(), scr.ViewportHeight());
99
100                 double cpu_frame = scr.GetLastFrameTimeCPU();
101                 double gpu_frame = scr.GetLastFrameTimeGPU();
102                 clock_gettime(CLOCK_MONOTONIC_RAW, &real_clock_now);
103                 double real_frame = (real_clock_now.tv_sec - real_clock_prev.tv_sec) + 1e-9*(real_clock_now.tv_nsec - real_clock_prev.tv_nsec);
104
105
106                 total_real_time += real_frame; total_cpu_time += cpu_frame; total_gpu_time += gpu_frame;
107                 if (data_rate > 0 && total_real_time > data_rate*(data_points+1)) 
108                 {
109                         printf("%lu\t%f\t%f\t%f\t%f\t%f\t%f\n", (uint64_t)frames, total_real_time, total_cpu_time, total_gpu_time, real_frame, cpu_frame, gpu_frame);
110                         data_points++;
111                 }
112                 scr.DebugFontPrintF("Rendered frame %lu\n", (uint64_t)frames);
113                 scr.DebugFontPrintF("[CPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", cpu_frame*1e3, 1.0/cpu_frame, total_cpu_time,frames/total_cpu_time);
114                 scr.DebugFontPrintF("[GPU] Render took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", gpu_frame*1e3, 1.0/gpu_frame, total_gpu_time, frames/total_gpu_time);
115                 scr.DebugFontPrintF("[REALTIME] Render+Present+Cruft took %lf ms (%lf FPS) (total %lf s, avg FPS %lf)\n", real_frame*1e3, 1.0/real_frame, total_real_time,frames/total_real_time);
116                 scr.DebugFontPrintF("View bounds: %s\n", view.GetBounds().Str().c_str());
117
118                 if (view.UsingGPUTransform())
119                 {
120                         scr.DebugFontPrint("Doing coordinate transform on the GPU.\n");
121                 }
122                 else
123                 {
124                         scr.DebugFontPrint("Doing coordinate transform on the CPU.\n");
125                 }
126                 if (view.UsingGPURendering())
127                 {
128                         scr.DebugFontPrint("Doing rendering using GPU.\n");
129                 }
130                 else
131                 {
132                         scr.DebugFontPrint("Doing rendering using CPU.\n");
133                 }
134                 scr.Present();
135         }
136 }

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