6dd97ae1f1d21e34e71124b6f27c5c4120df1477
[ipdf/code.git] / src / objectrenderer.h
1 /**
2  * @file objectrenderer.h
3  * @brief Definition of ObjectRenderer class
4  */
5
6 #ifndef _OBJECT_RENDERER_H
7 #define _OBJECT_RENDERER_H
8
9 #include "ipdf.h"
10 #include "graphicsbuffer.h"
11 #include "shaderprogram.h"
12 #include "bufferbuilder.h"
13
14 namespace IPDF
15 {
16         class View;
17         /**
18          * Abstract Base class representing how a particular type of object will be rendered
19          * Includes GPU rendering and CPU rendering
20          * For GPU rendering, pass GLSL shader source files to constructor in the constructor of a base class
21          *      To leave unimplemented, just pass NULL filename strings
22          * For CPU rendering, implement RenderUsingCPU in the base class
23          *  To leave unimplemented, just call ObjectRenderer::RenderUsingCPU in the base class
24          * The View class uses ObjectRenderer's; see view.h
25          */
26         class ObjectRenderer
27         {
28                 public:
29                         /** Construct the ObjectRenderer **/
30                         ObjectRenderer(const ObjectType & type, const char * vert_glsl_file, const char * frag_glsl_file, const char * geom_glsl_file = "");
31                         virtual ~ObjectRenderer() {}
32
33                         /**
34                          * Use the GPU to render the objects - GLSL shader approach
35                          * This way is definitely faster, but subject to the GPU's limitations on precision
36                          */
37                         void RenderUsingGPU();
38
39                         /** 
40                          * Use the CPU to render the objects - "make a bitmap and convert it to a texture" approach
41                          * This way is definitely slower, but gives us more control over the number representations than a GPU
42                          */
43
44                         struct CPURenderTarget
45                         {
46                                 uint8_t * pixels;
47                                 int64_t w;
48                                 int64_t h;
49                         };
50                         struct CPURenderBounds
51                         {
52                                 int64_t x; int64_t y; int64_t w; int64_t h;
53                                 CPURenderBounds(const Rect & bounds, const View & view, const CPURenderTarget & target);
54                         };
55
56                         static void SaveBMP(const CPURenderTarget & target, const char * filename);
57
58
59                         virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target) = 0;
60                         
61                         
62                         
63                         const ObjectType m_type; /** Type of objects **/
64                 protected:
65                         friend class View; //View is a friendly fellow in the world of IPDF
66                         void PrepareBuffers(unsigned max_size);
67                         void FinaliseBuffers();
68                         void AddObjectToBuffers(unsigned index);                        
69
70
71                         ShaderProgram m_shader_program; /** GLSL shaders for GPU **/
72                         GraphicsBuffer m_ibo; /** Index Buffer Object for GPU rendering **/
73                         std::vector<unsigned> m_indexes; /** Index vector for CPU rendering **/
74                         BufferBuilder<uint32_t> * m_buffer_builder; /** A BufferBuilder is temporarily used when preparing the ibo and std::vector **/
75         };
76
77         /** Renderer for filled rectangles **/
78         class RectFilledRenderer : public ObjectRenderer
79         {
80                 public:
81                         RectFilledRenderer() : ObjectRenderer(RECT_FILLED, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl","shaders/rect_filled_geom.glsl") {}
82                         virtual ~RectFilledRenderer() {}
83                         virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target);
84         };
85         /** Renderer for outlined rectangles **/
86         class RectOutlineRenderer : public ObjectRenderer
87         {
88                 public:
89                         RectOutlineRenderer() : ObjectRenderer(RECT_OUTLINE, "shaders/rect_vert.glsl", "shaders/rect_frag.glsl", "shaders/rect_outline_geom.glsl") {}
90                         virtual ~RectOutlineRenderer() {}
91                         virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target);
92         };
93         /** Renderer for filled circles **/
94         class CircleFilledRenderer : public ObjectRenderer
95         {
96                 public:
97                         CircleFilledRenderer() : ObjectRenderer(CIRCLE_FILLED, "shaders/rect_vert.glsl", "shaders/circle_frag.glsl", "shaders/circle_filled_geom.glsl") {}
98                         virtual ~CircleFilledRenderer() {}
99                         virtual void RenderUsingCPU(const Objects & objects, const View & view, const CPURenderTarget & target);
100         };
101 }
102
103 #endif //_OBJECT_RENDERER_H

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