7d43e418086a5cf23a7db5a4f3b531c578da5fa7
[ipdf/code.git] / src / screen.cpp
1 #include "common.h"
2 #include "screen.h"
3
4 #include "SDL_opengl.h"
5 #include <fcntl.h> // for access(2)
6 #include <unistd.h> // for access(2)
7
8 using namespace IPDF;
9 using namespace std;
10
11 Screen::Screen()
12 {
13         SDL_Init(SDL_INIT_VIDEO);
14         m_window = SDL_CreateWindow("IPDF", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
15                         800, 600, SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE);
16
17         if (!m_window)
18         {
19                 Fatal("Couldn't create window!");
20         }
21
22         m_gl_context = SDL_GL_CreateContext(m_window);
23
24         ResizeViewport(800, 600);
25
26         Clear();
27         Present();
28         
29
30 }
31
32 Screen::~Screen()
33 {
34         SDL_GL_DeleteContext(m_gl_context);
35         SDL_DestroyWindow(m_window);
36         SDL_Quit();
37 }
38
39 void Screen::Clear(float r, float g, float b, float a)
40 {
41         glClearColor(r,g,b,a);
42         glClear(GL_COLOR_BUFFER_BIT);
43 }
44
45 void Screen::ResizeViewport(int width, int height)
46 {
47         glViewport(0, 0, width, height);
48         m_viewport_width = width;
49         m_viewport_height = height;
50 }
51
52 bool Screen::PumpEvents()
53 {
54         SDL_Event evt;
55         bool no_quit_requested = true;
56         while (SDL_PollEvent(&evt))
57         {
58                 switch (evt.type)
59                 {
60                 case SDL_QUIT:
61                         no_quit_requested = false;
62                         break;
63                 case SDL_WINDOWEVENT:
64                         switch (evt.window.event)
65                         {
66                         case SDL_WINDOWEVENT_RESIZED:
67                         case SDL_WINDOWEVENT_SIZE_CHANGED:
68                                 ResizeViewport(evt.window.data1, evt.window.data2);
69                                 break;
70                         }
71                         break;
72                 case SDL_MOUSEMOTION:
73                         m_last_mouse_x = evt.motion.x;
74                         m_last_mouse_y = evt.motion.y;
75                         if (m_mouse_handler)
76                         {
77                                 m_mouse_handler(evt.motion.x, evt.motion.y,evt.motion.state, 0);
78                         }
79                         break;
80                 case SDL_MOUSEBUTTONDOWN:
81                 case SDL_MOUSEBUTTONUP:
82                         m_last_mouse_x = evt.button.x;
83                         m_last_mouse_y = evt.button.y;
84                         if (m_mouse_handler)
85                         {
86                                 m_mouse_handler(evt.button.x, evt.button.y, evt.button.state, 0);
87                         }
88                         break;
89                 case SDL_MOUSEWHEEL:
90                         if (m_mouse_handler)
91                         {
92                                 m_mouse_handler(m_last_mouse_x, m_last_mouse_y, 0, evt.wheel.y);
93                         }
94                         break;
95                 case SDL_KEYDOWN:
96                 {
97                         Debug("Key %c down", (char)evt.key.keysym.sym);
98                         if (isalnum((char)evt.key.keysym.sym))
99                         {
100                                 char filename[] = "0.bmp";
101                                 filename[0] = (char)evt.key.keysym.sym;
102                                 ScreenShot(filename);
103                         }
104                 }
105                 default:
106                         break;
107                 }
108         }
109         return no_quit_requested;
110 }
111
112 void Screen::SetMouseCursor(Screen::MouseCursors cursor)
113 {
114         SDL_SystemCursor system_cursor_id = SDL_SYSTEM_CURSOR_ARROW;
115         switch (cursor)
116         {
117         case CursorArrow: system_cursor_id = SDL_SYSTEM_CURSOR_ARROW; break;
118         case CursorWait: system_cursor_id = SDL_SYSTEM_CURSOR_WAIT; break;
119         case CursorWaitArrow: system_cursor_id = SDL_SYSTEM_CURSOR_WAITARROW; break;
120         case CursorMove: system_cursor_id = SDL_SYSTEM_CURSOR_SIZEALL; break;
121         case CursorHand: system_cursor_id = SDL_SYSTEM_CURSOR_HAND; break;
122         default: break;
123         }
124         SDL_Cursor *system_cursor = SDL_CreateSystemCursor(system_cursor_id);
125         SDL_SetCursor(system_cursor);
126         //TODO: Check if we need to free the system cursors.
127 }
128
129 void Screen::Present()
130 {
131         SDL_GL_SwapWindow(m_window);
132 }
133
134 void Screen::ScreenShot(const char * filename) const
135 {
136         Debug("Attempting to save BMP to file %s", filename);
137
138         int w = ViewportWidth();
139         int h = ViewportHeight();
140         unsigned char * pixels = new unsigned char[w*h*4];
141         if (pixels == NULL)
142                 Fatal("Failed to allocate %d x %d x 4 = %d pixel array", w, h, w*h*4);
143
144
145         for (int y = 0; y < h; ++y)
146         {
147                 glReadPixels(0,h-y-1,w, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[y*w*4]);
148         }
149
150 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
151         SDL_Surface * surf = SDL_CreateRGBSurfaceFrom(pixels, w, h, 8*4, w*4, 0x000000ff,0x0000ff00,0x00ff0000,0xff000000);
152 #else
153         SDL_Surface * surf = SDL_CreateRGBSurfaceFrom(pixels, w, h, 8*4, w*4, 0xff000000,0x00ff0000,0x0000ff00,0x000000ff);
154 #endif
155         if (surf == NULL)
156                 Fatal("Failed to create SDL_Surface from pixel data - %s", SDL_GetError());
157
158         GLenum texture_format = (surf->format->Rmask == 0x000000FF) ? GL_RGBA : GL_BGRA;
159         Debug("SDL_Surface %d BytesPerPixel, format %d (RGB = %d, BGR = %d, RGBA = %d, BGRA = %d)", surf->format->BytesPerPixel, texture_format, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA);
160
161         if (SDL_SaveBMP(surf, filename) != 0)
162                 Fatal("SDL_SaveBMP failed - %s", SDL_GetError());
163         
164         SDL_FreeSurface(surf);
165         delete [] pixels;
166         Debug("Succeeded!");
167 }
168
169 /**
170  * Render a BMP
171  * NOT PART OF THE DOCUMENT FORMAT
172  */
173 void Screen::RenderBMP(const char * filename) const
174 {
175         if (access(filename, R_OK) == -1)
176         {
177                 Error("No such file \"%s\" - Nothing to render - You might have done this deliberately?", filename);
178                 return;
179         }
180         SDL_Surface * bmp = SDL_LoadBMP(filename);
181         if (bmp == NULL)
182                 Fatal("Failed to load BMP from %s - %s", filename, SDL_GetError());
183
184         int w = bmp->w;
185         int h = bmp->h;
186
187         GLenum texture_format; 
188         switch (bmp->format->BytesPerPixel)
189         {
190                 case 4: //contains alpha
191                         texture_format = (bmp->format->Rmask == 0x000000FF) ? GL_RGBA : GL_BGRA;
192                         break;
193                 case 3: //does not contain alpha
194                         texture_format = (bmp->format->Rmask == 0x000000FF) ? GL_RGB : GL_BGR;  
195                         break;
196                 default:
197                         Fatal("Could not understand SDL_Surface format (%d colours)", bmp->format->BytesPerPixel);
198                         break;  
199         }
200
201         //Debug("SDL_Surface %d BytesPerPixel, format %d (RGB = %d, BGR = %d, RGBA = %d, BGRA = %d)", bmp->format->BytesPerPixel, texture_format, GL_RGB, GL_BGR, GL_RGBA, GL_BGRA);
202
203
204         GLuint texID;
205         glEnable(GL_TEXTURE_2D);
206         glGenTextures(1, &texID);
207         glBindTexture(GL_TEXTURE_2D, texID);
208
209         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
210         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
211         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
212         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
213
214         glTexImage2D(GL_TEXTURE_2D, 0, bmp->format->BytesPerPixel, w, h, 0, texture_format, GL_UNSIGNED_BYTE, bmp->pixels);
215
216         glMatrixMode(GL_PROJECTION);
217         glLoadIdentity();
218         glOrtho(0.0, 1.0, 1.0, 0.0, -1.f, 1.f);
219         glMatrixMode(GL_MODELVIEW);
220         glLoadIdentity();
221
222         glBegin(GL_QUADS);
223                 glTexCoord2i(0,0); glVertex2f(0,0);
224                 glTexCoord2i(1,0); glVertex2f(1,0);
225                 glTexCoord2i(1,1); glVertex2f(1,1);
226                 glTexCoord2i(0,1); glVertex2f(0,1);
227         glEnd();
228
229         glDisable(GL_TEXTURE_2D);
230         SDL_FreeSurface(bmp);   
231 }

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